Perhaps we should start a thread to deal OOC with what Beka wants to deal with IC. How do we let characters who don't go unarmed be armed without inciting, encouraging, or allowing violence and scariness?
When you take a character like Spider, or Aeryn, or Dom, or Callisto, or Connor and make them go unarmed, they have no choice but to be cranky and belligerent. That spills over into other interactions, and the tensions get high. Er. They get higher.
Take sleep-drived, overcaffeinated muns, cranky characters, an incoming rush of newbies, testosterone and UST, and this place becomes a powderkeg. With or without the weapons.
Mage-spells can be every bit as deadly and more so. Some beings are inherently deadly. Personally, I don't think banning weapons is the answer. I think creating rules for weapon/spell/force use is a better answer.
Obviously, this is just an opinion. And I'm not all that cranky about it. Beka's found a way around it that suits her for now. And she's organized a student meeting (though so far only Dom and Aeryn have expressed an interest). But I do think we need to cool down and try to be creative.
no subject
When you take a character like Spider, or Aeryn, or Dom, or Callisto, or Connor and make them go unarmed, they have no choice but to be cranky and belligerent. That spills over into other interactions, and the tensions get high. Er. They get higher.
Take sleep-drived, overcaffeinated muns, cranky characters, an incoming rush of newbies, testosterone and UST, and this place becomes a powderkeg. With or without the weapons.
Mage-spells can be every bit as deadly and more so. Some beings are inherently deadly. Personally, I don't think banning weapons is the answer. I think creating rules for weapon/spell/force use is a better answer.
Obviously, this is just an opinion. And I'm not all that cranky about it. Beka's found a way around it that suits her for now. And she's organized a student meeting (though so far only Dom and Aeryn have expressed an interest). But I do think we need to cool down and try to be creative.
After all. Isn't that why we're here?