bitchprince (
bitchprince) wrote in
fandomhigh_ooc2010-07-22 06:48 pm
Entry tags:
BDE Sign Ups Part 2 - Hop, Skip, To Another Universe!
Where we goin', captain?
As some of you have already guessed, our ports of call will be videogamalicious! Certain Fandomites thrown to the void will find themselves in either the Capital Wasteland of Fallout 3, the city of Rapture found in Bioshock, or the seemingly innocent town of Silent Hill.
For those of you who aren't video game literate - and trust me, some of us aren't, either - we're providing you with a short description of what dangerous lands your character might find themselves in...
Fallout 3: It's The End of the World As We Know It, And I Feel Like Slight Radiation Poisoning!
The Capital Wasteland is the area that we know as Washington, DC and its immediate suburbs. However, in this world, two important things changed: first and foremost, the fifties never ended. The world continued on in its pretend-wholesomeness, expanding their tech in a fashion we know best from 1950s science-fiction. Secondly, the Cold War also didn't end, and finally came to its gruelling conclusion when the Chinese and the United States exchanged nuclear arsenals the bad way and turned the entire planet into a nuclear fallout zone.
Not much grows on the Capital Wasteland, unless you make it all the way north to where an unfortunately mutated man set down his roots - literally. But we won't be making it there. No, we'll be playing in the DC ruins, where the offspring of men and women who hid away in vaults during the immediate attack now try to survive as best they can. The water is still irradiated, unless you manage to get your hands on the expensive purified stuff; food comes either in the shape of dried and tucked-away powdered food from before the war, or meat torn from animals that have manifested second heads, or grown ten times their size because of the radiation. Scavenging is going to be your best bet: the wasteland is littered with ruins, and food could be easily found if you root around an old fridge in a former raider encampment, or pick off a Brahmin cow with a well-placed shot.
The Capital Wasteland is an inhospitable place. Only a few places, such as the former United States aircraft carrier now known as Rivet City, provide shelter from the mutated beasts and raiders that roam the wastes. The local currency is bottle caps. A rifle is your best friend here. The only ray of light here is the work the Brotherhood of Steel is doing in purifying the river Potomac - but that's the work of years, so watch what you drink.
Embarking on an impromptu trip to this world means a long trek through dried and dead land and to abandoned vaults, with only a small reprieve of friendly human contact along the way. Keeping yourself fed and watered without suffering radiation poisoning is priority number one. Priority number two-- is making sure the Radscorpions don't get you.
Or click here for a nice trailer that summarizes it all, though mind: it's not for the faint of heart. If you want to get a more detailed look at the world itself, there's always the Fallout wiki - though remember we'll be dealing with only a small section of this world.
Bioshock - You Won't Find No Snorkels Living Here
The game Bioshock is set in an underwater city in the Atlantic called Rapture (which is modeled after Manhattan). It was created in 1942 by this dude Andrew Ryan who wanted to create a Objectivist utopia; a place without government, religion or any other societal laws. This, uh, didn't go very well. The rich of Rapture thrived while the poor were stuck in slums and getting increasingly pissed off at Ryan and his ideals. Things got worse when drugs called "plasmids" hit the market and turned people into superpowered addicts. It all came to a head New Year's Eve 1959 when the poor rioted and started a civil war that ended happy tiems in Rapture.
Because of the isolated environment and the lack of technology to be had back in those days, Rapture is in a time standstill. Everything is perpetually stuck in the 1940s-1950s. The buildings are all in art deco style, the music playing are hits from the 40's and all the baddies are dressed from that era, some of them still in the fancy dress clothes they were wearing NYE 1959 when all hell broke loose.
With civil war came the deterioration of Rapture as a city. While there is electricity, most of the lights have burned out/been broken during war so the whole place is badly lit. Leaks are springing from the walls and some rooms are completely flooded. Almost everything has dust/is rusted over and a lot of the places have been destroyed by fighting (think broken tables, blood on the walls, bullet holes everywhere). It's just an old, dark, wet, decrepit city stuck in the past. An example of your typical Rapture setting is here.
Over the time period that the Fandomites will be staying in Rapture they will be making their way through the city and hitting locations such as various hotels, restaurants, clubs, pharmacies, and even a farmer's market. Canned food and power bars (apparently Rapture jumped on that before the rest of the world did) will be all the edible food you'll get, and there will be jars of distilled water and a lot of wine and liquor hanging around for people to drink.
What will you be fighting? Why Rapture's population, mutated beyond repair due to their dependence on plasmids. And good news! They have superpowers and want nothing more than to kill you. So enjoy that.
The wiki can be found here.
Silent Hill - This Isn't A Weekend Retreat
Silent Hill is a smallish town in West Virginia that has been officially abandoned for about 30 years due to a still-smoldering coal seam fire under the town, which can cause sinkholes, building damage, wildfires, and toxic fumes. The source of that fire is a relatively well-kept secret: the elders of the town belonged to a witchburning cult, and while burning a (very) young girl who, while innocent, did have a few powers of her own, their altar collapsed and started the fire that is still living underneath the town today.
Some people died from flare-ups of the fire or toxic smoke, some people made it safely out of town, and some just disappeared, presumed dead. Oh so coincidentally, those were the people involved in the burning of the little girl, and they're not dead at all -- and neither is she. Sort of.
All of them still exist somewhere outside the abandoned real-world version of the town, in a twisted nightmarish Silent Hill, where at the best of times, ash falls constantly like snow and vicious, deformed animal and humanoid creatures from the depths of the little girl's subconscious roam the streets and buildings, attacking anyone who comes near them. The cultists forage for food then run to shelter in the church when the sirens go off and the worst of times happen: immediate night falls over the entire town, walls rust and bleed, and the truly terrible things come out to play.
So, heads-up: this is a seriously effed-up and probably triggery canon, whose sordid history includes torture and child abuse, and whose monsters all escaped from the Uncanny Valley Zoo, most of them leaving their skins or other body parts behind. In short, it's creepy, disturbing, and gross.
Your characters will awake in the "real" Silent Hill to find themselves physically cut off from the outside world (the bridge is out) and their cell-phones not working. They'll have to forage for food and try to find something to help with that little toxic fumes problem.
Then, sometime in the night after their first day wandering around, they'll fall asleep and when they wake, they'll be stuck in the nightmare version of town with no apparent way out. Phones still aren't working, but at least now they'll emit a loud static-y whine whenever dangerous creatures are coming close. At various times during each remaining day, the town sirens will go off and the world of ash will become the world of night; the characters will have to fight until the light comes back, or seek shelter if they can find it.
What sort of monsters might your characters see? Decaying demon dogs, shadowy ghost-children, shrieking child-shapes made out of fire and coal, blind zombie nurses, giant swarming cockroaches, armless figures that spit acid at them, a butcher with an apron of human skin and a very big knife...
So. You have to ask yourself, how twisted are you to want to sign up for this? If the answer is 'OH GOD MY EYES,' this might not be the place for you. If your answer is 'Mmm Pyramid Head' ...we judge you. Judge you like Dan Humphrey. But welcome you with open arms to the fun we shall have in this world.
For the wiki, look no further than here!
That's Nice, But What Do I Do?
Characters signing up for this will vanish from the island sometime during Thursday, August 5th, and will wake up in unfamiliar circumstances on Friday, August 6th. Anything the characters have on them at that point in time will make the shift with them - which means that that nice gun or sword you might have tucked away in the back of your closet is, alas, off-limits, but the knife you carry around in your pocket all the time is right there with you. (As is the gum you were chewing, the jojo you were messing with, etcetera.)
Below, we'll be providing you with sign-ups for the three individual universes. If you want your character to get sucked into one of these three, hurray! You're in the right place. However, we're working with a limited number of characters per universe here. Ping in with your first choice in a comment labeled... *drumroll* Your character name and the words 'First choice', and then pick a second by dropping a ping with your character name and the addition 'Second choice' to one of the remaining two options.
It's pretty simple!
Please make note that you cannot:
- have more than one character in one environment;
- have more than three characters signed up to take a trip down to another universe.
Sign-ups end Wednesday, July 28th at 11pm PST.
Once you're signed up, you'll hear from us ASAP where you're going, and what will be expected of you, including a more elaborate time line.
[[please wait for the ocd up! || on-island post ]]
As some of you have already guessed, our ports of call will be videogamalicious! Certain Fandomites thrown to the void will find themselves in either the Capital Wasteland of Fallout 3, the city of Rapture found in Bioshock, or the seemingly innocent town of Silent Hill.
For those of you who aren't video game literate - and trust me, some of us aren't, either - we're providing you with a short description of what dangerous lands your character might find themselves in...
Fallout 3: It's The End of the World As We Know It, And I Feel Like Slight Radiation Poisoning!
The Capital Wasteland is the area that we know as Washington, DC and its immediate suburbs. However, in this world, two important things changed: first and foremost, the fifties never ended. The world continued on in its pretend-wholesomeness, expanding their tech in a fashion we know best from 1950s science-fiction. Secondly, the Cold War also didn't end, and finally came to its gruelling conclusion when the Chinese and the United States exchanged nuclear arsenals the bad way and turned the entire planet into a nuclear fallout zone.
Not much grows on the Capital Wasteland, unless you make it all the way north to where an unfortunately mutated man set down his roots - literally. But we won't be making it there. No, we'll be playing in the DC ruins, where the offspring of men and women who hid away in vaults during the immediate attack now try to survive as best they can. The water is still irradiated, unless you manage to get your hands on the expensive purified stuff; food comes either in the shape of dried and tucked-away powdered food from before the war, or meat torn from animals that have manifested second heads, or grown ten times their size because of the radiation. Scavenging is going to be your best bet: the wasteland is littered with ruins, and food could be easily found if you root around an old fridge in a former raider encampment, or pick off a Brahmin cow with a well-placed shot.
The Capital Wasteland is an inhospitable place. Only a few places, such as the former United States aircraft carrier now known as Rivet City, provide shelter from the mutated beasts and raiders that roam the wastes. The local currency is bottle caps. A rifle is your best friend here. The only ray of light here is the work the Brotherhood of Steel is doing in purifying the river Potomac - but that's the work of years, so watch what you drink.
Embarking on an impromptu trip to this world means a long trek through dried and dead land and to abandoned vaults, with only a small reprieve of friendly human contact along the way. Keeping yourself fed and watered without suffering radiation poisoning is priority number one. Priority number two-- is making sure the Radscorpions don't get you.
Or click here for a nice trailer that summarizes it all, though mind: it's not for the faint of heart. If you want to get a more detailed look at the world itself, there's always the Fallout wiki - though remember we'll be dealing with only a small section of this world.
Bioshock - You Won't Find No Snorkels Living Here
The game Bioshock is set in an underwater city in the Atlantic called Rapture (which is modeled after Manhattan). It was created in 1942 by this dude Andrew Ryan who wanted to create a Objectivist utopia; a place without government, religion or any other societal laws. This, uh, didn't go very well. The rich of Rapture thrived while the poor were stuck in slums and getting increasingly pissed off at Ryan and his ideals. Things got worse when drugs called "plasmids" hit the market and turned people into superpowered addicts. It all came to a head New Year's Eve 1959 when the poor rioted and started a civil war that ended happy tiems in Rapture.
Because of the isolated environment and the lack of technology to be had back in those days, Rapture is in a time standstill. Everything is perpetually stuck in the 1940s-1950s. The buildings are all in art deco style, the music playing are hits from the 40's and all the baddies are dressed from that era, some of them still in the fancy dress clothes they were wearing NYE 1959 when all hell broke loose.
With civil war came the deterioration of Rapture as a city. While there is electricity, most of the lights have burned out/been broken during war so the whole place is badly lit. Leaks are springing from the walls and some rooms are completely flooded. Almost everything has dust/is rusted over and a lot of the places have been destroyed by fighting (think broken tables, blood on the walls, bullet holes everywhere). It's just an old, dark, wet, decrepit city stuck in the past. An example of your typical Rapture setting is here.
Over the time period that the Fandomites will be staying in Rapture they will be making their way through the city and hitting locations such as various hotels, restaurants, clubs, pharmacies, and even a farmer's market. Canned food and power bars (apparently Rapture jumped on that before the rest of the world did) will be all the edible food you'll get, and there will be jars of distilled water and a lot of wine and liquor hanging around for people to drink.
What will you be fighting? Why Rapture's population, mutated beyond repair due to their dependence on plasmids. And good news! They have superpowers and want nothing more than to kill you. So enjoy that.
The wiki can be found here.
Silent Hill - This Isn't A Weekend Retreat
Silent Hill is a smallish town in West Virginia that has been officially abandoned for about 30 years due to a still-smoldering coal seam fire under the town, which can cause sinkholes, building damage, wildfires, and toxic fumes. The source of that fire is a relatively well-kept secret: the elders of the town belonged to a witchburning cult, and while burning a (very) young girl who, while innocent, did have a few powers of her own, their altar collapsed and started the fire that is still living underneath the town today.
Some people died from flare-ups of the fire or toxic smoke, some people made it safely out of town, and some just disappeared, presumed dead. Oh so coincidentally, those were the people involved in the burning of the little girl, and they're not dead at all -- and neither is she. Sort of.
All of them still exist somewhere outside the abandoned real-world version of the town, in a twisted nightmarish Silent Hill, where at the best of times, ash falls constantly like snow and vicious, deformed animal and humanoid creatures from the depths of the little girl's subconscious roam the streets and buildings, attacking anyone who comes near them. The cultists forage for food then run to shelter in the church when the sirens go off and the worst of times happen: immediate night falls over the entire town, walls rust and bleed, and the truly terrible things come out to play.
So, heads-up: this is a seriously effed-up and probably triggery canon, whose sordid history includes torture and child abuse, and whose monsters all escaped from the Uncanny Valley Zoo, most of them leaving their skins or other body parts behind. In short, it's creepy, disturbing, and gross.
Your characters will awake in the "real" Silent Hill to find themselves physically cut off from the outside world (the bridge is out) and their cell-phones not working. They'll have to forage for food and try to find something to help with that little toxic fumes problem.
Then, sometime in the night after their first day wandering around, they'll fall asleep and when they wake, they'll be stuck in the nightmare version of town with no apparent way out. Phones still aren't working, but at least now they'll emit a loud static-y whine whenever dangerous creatures are coming close. At various times during each remaining day, the town sirens will go off and the world of ash will become the world of night; the characters will have to fight until the light comes back, or seek shelter if they can find it.
What sort of monsters might your characters see? Decaying demon dogs, shadowy ghost-children, shrieking child-shapes made out of fire and coal, blind zombie nurses, giant swarming cockroaches, armless figures that spit acid at them, a butcher with an apron of human skin and a very big knife...
So. You have to ask yourself, how twisted are you to want to sign up for this? If the answer is 'OH GOD MY EYES,' this might not be the place for you. If your answer is 'Mmm Pyramid Head' ...we judge you. Judge you like Dan Humphrey. But welcome you with open arms to the fun we shall have in this world.
For the wiki, look no further than here!
That's Nice, But What Do I Do?
Characters signing up for this will vanish from the island sometime during Thursday, August 5th, and will wake up in unfamiliar circumstances on Friday, August 6th. Anything the characters have on them at that point in time will make the shift with them - which means that that nice gun or sword you might have tucked away in the back of your closet is, alas, off-limits, but the knife you carry around in your pocket all the time is right there with you. (As is the gum you were chewing, the jojo you were messing with, etcetera.)
Below, we'll be providing you with sign-ups for the three individual universes. If you want your character to get sucked into one of these three, hurray! You're in the right place. However, we're working with a limited number of characters per universe here. Ping in with your first choice in a comment labeled... *drumroll* Your character name and the words 'First choice', and then pick a second by dropping a ping with your character name and the addition 'Second choice' to one of the remaining two options.
It's pretty simple!
Please make note that you cannot:
- have more than one character in one environment;
- have more than three characters signed up to take a trip down to another universe.
Sign-ups end Wednesday, July 28th at 11pm PST.
Once you're signed up, you'll hear from us ASAP where you're going, and what will be expected of you, including a more elaborate time line.
[[
