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fandomhigh_ooc2018-04-11 11:27 am
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Raise a glass, it's time for the spring BDE
Hello! We interrupt your regularly scheduled Wednesday to bring you important news: this spring's BDE!
Have you ever gone out with some friends for a night on the town, looked at your beverage for the evening, and thought to yourself "this would be way more fun if this drink gave me superpowers"? Well you're in luck. On Fandom, from April 19-22, that's just what those fun social cocktails are going to do. Which is good, because cocktail superpowers will be the only things that can get rid of the evil, soul-eating monsters.
The basic rundown
Late Thursday night (April 19), a drink is going to be mixed at Quark's. A very special drink, full of some very special liquor that he got at a very special discount from a very special disreputable supplier in a very special universe. When this drink is, er, drunk, it's going to tear open a portal through space-time to that very special universe, allowing for booze-powered magic and the monsters that feed on it to run rampant throughout Fandom. You know, as you do.
The monsters, called "tremens", will begin to stalk through the streets of Fandom, looking for sustenance and attacking anyone they come across they believe can give it to them. They look like skinless demonic animals, and they feed on souls. Specifically drunken souls, though having never met Fandom's particular brand of magic, they're going to get a little confused and probably try to attack some sober individuals as well. At least one unlucky invdividual will end up hospitalized — er, clinicalized — as a result by Friday morning (April 20), when the tremens will go back into hiding again, being generally solitary, nocturnal creatures (until, you know, they aren't). In the meantime, starting as soon as the portal opens Thursday night and lasting until the portal is closed again, cocktails all over the island will start giving their drinkers magic superpowers. A screwdriver will give you super-strength, for instance. A well mixed martini will turn you invisible. Slightly-tipsy, unfamiliarly-superpowered hilarity ensues, giving the tremens that much more to get excited about eating, once the sun goes down on Friday night.
By Saturday (April 21), the tremens are travelling in packs (called "deliriums") and attacking in the daylight. Fortunately, Saturday morning, a woman from the same universe will arrive to clue Fandom in a bit on wtf is going on, lay down some tremens 101 for the whole island, thanks to radio, and get folks started on how to fix it. Sunday night (April 22), a group of intrepid drinkers, with information gathered by a group of intrepid research mixologists and assisted by our intrepid NPC exposition fairy, will manage to find the right cocktail to close the portal again, and set Fandom back to rights.
Cocktails
Basically, any drink mixed with vodka, rum, whiskey, tequila, gin, or synthehol (faux alcohol from the Star Trek universe that has all the flavor of alcohol without the intoxicating properties; unless you decide specifically that your character can get drunk off it, they can drink a synthehol cocktail and remain sober as a non-drinking judge) is likely to give your character some sort of superpower this weekend. The source canon, Last Call at the Nightshade Lounge by Paul Kreuger, provides a handy list of recipes and what superpowers they give you. There will be an OOC post later with suggested cocktails and their associated powers for everyone's reference. It doesn't have to be every cocktail, by the way. If you want a character to drink a normal cocktail for any reason, they can simply have gotten the mix wrong in some handwavy way. A magic cocktail will glow with a magical internal light, so they are easily identifiable.
Note: You don't want to get drunk with your superpowers, and not just for the obvious reasons. Trying to, say, become an invisible person with super-strength will just make you a drunk tremens target. The superpowers last about as long as it takes your body to process the alcohol, so you can be someone with super-strength, then an hour (or however long) later, be invisible, but you can't be both at the same time, and doing two of the same cocktail is likely to weaken your power, not strengthen it. Drink too much and the magic that gives you powers will fall apart completely. It's all fun and games until someone joyrides a rickshaw into the duck pond, after all.
Or until you get eaten by a delirium of tremens.
Speaking of.
Tremens
Tremens, as I mentioned, are typically solitary, nocturnal creatures. Sunlight doesn't hurt them, but they don't particularly enjoy it, and any sufficiently bright light can be used to drive an average tremens off. A sufficient amount of magic in a single area, however, will draw tremens in much greater amounts, causing them to band together into deliriums, and encouraging them to hunt in the daylight.
In their native habitat of Nightshade's Chicago, tremens typically hunt drunken humans who have broken off from the pack. The tremens will pin their prey to the ground and drink of their animus, causing the prey to weaken until unconscious or dead, without leaving behind any sign of physical trauma. There's no special effect here or anything; anyone accompanying a victim will just see said person pinned, looking progressively weaker/more woozy.
Tremens can only be harmed by means of cocktail magic. So long as the force behind a blow comes from a superpower endowed by the consumption of a cocktail, it counts as a magical blow. For instance, in canon, the protagonists manage to take down a delirium by using telekinesis and pyrokinesis to run over the tremens with a dumpster. As long as that dumpster is driven by magic, it's a magic dumpster. So if you want to shoot a tremens with a gun, you'd best be sure you're invisible or air-walking or shapeshifted thanks to cocktail magic while you're doing it, or it just won't take.
A tremens may show up anywhere someone is getting drunk enough to be tempting. In canon, they scale the sides of the Sears Tower to get at party-goers (though they still had to find ways through the windows; they're physical creatures who can't teleport or, like, phase or anything). They aren't going to attack anyone sober anywhere but out in the streets of town, but should someone do experimenting with powers indoors, a tremens can potentially find their way in to attack (though only with OOC permission). The dorms themselves are sturdily enough built that it would take a LOT of booze to get the tremens interested, more than the students are likely to have managed to sneak in, so the dorms will be a safe spot. The tremens aren't going to be immune to sanctuary spells either, so any that want to feast on, say, Tino at Caritas are going to end up in the duck pond.
When a tremens is dispatched, it turns into a stinky, smoldering black goo that eventually evaporates into nothing. Sometimes it can do so explosively, so play with that as you like, but unlike in some past BDEs, there won't be a pile of dead things lying around to deal with at any point.
There will be an OOC thread up each day for NPC tremens requests, or you can mod them as needed.
But my character can't have alcohol/drink liquids at all
That's fair! This definitely happens. If this is your character and you would still like them involved, there are options! They can mix drinks for other people. They can be a sort of tremens-hunter DD — while people aren't supposed to be drunk, they are still consuming alcohol and then going out to fight, so having someone around who's sober may help. If it's alcohol itself that's the problem, they can try a synthehol cocktail; with a few exceptions (in Star Trek: Voyager Seven of Nine gets trashed on synthehol because of her unique physiology), it doesn't get you drunk at all, but is close enough to the real thing to still get your animus all released for superpowering purposes. Or if you're a research type, you can hit the books to find out what alcohols have been found to do what in the past.
You can also be a barista.
Coffee
Individuals who've survived a tremens attack may be revived and healed, both physically and metaphysically, with the liberal application of coffee.
That's right, it's not just for hangovers/fruitless attempts to sober up fast. Something about the noble coffee bean is the perfect remedy for all the drama and action that can happen thanks to the animus-releasing powers of alcoholic spirits. Whether you've had most of your animus eaten by a tremens or you've twisted your ankle walking into the bar, it can be fixed with enough coffee. If your character is unconscious . . . well, it'll probably be awkward and messy, but if coffee can be forced into their gullet, about an average mug of it will wake them back up. Then more may be needed/administered depending on said character's constitution and general state of health.
I'm pretty sure the Perk is going to end up a triage center in all this, yes.
tl;dr
From the night of Thursday, April 19 through the evening of Sunday, April 22, cocktails in Fandom will give you superpowers. Which you can use to fight off evil monsters. Coffee will heal you up afterwards.
There are a few headcounts/sign ups below, and of course, ask me all of your questions! Sign ups will be open until 11:59 pm PST Wednesday, April 18th.
Have you ever gone out with some friends for a night on the town, looked at your beverage for the evening, and thought to yourself "this would be way more fun if this drink gave me superpowers"? Well you're in luck. On Fandom, from April 19-22, that's just what those fun social cocktails are going to do. Which is good, because cocktail superpowers will be the only things that can get rid of the evil, soul-eating monsters.
The basic rundown
Late Thursday night (April 19), a drink is going to be mixed at Quark's. A very special drink, full of some very special liquor that he got at a very special discount from a very special disreputable supplier in a very special universe. When this drink is, er, drunk, it's going to tear open a portal through space-time to that very special universe, allowing for booze-powered magic and the monsters that feed on it to run rampant throughout Fandom. You know, as you do.
The monsters, called "tremens", will begin to stalk through the streets of Fandom, looking for sustenance and attacking anyone they come across they believe can give it to them. They look like skinless demonic animals, and they feed on souls. Specifically drunken souls, though having never met Fandom's particular brand of magic, they're going to get a little confused and probably try to attack some sober individuals as well. At least one unlucky invdividual will end up hospitalized — er, clinicalized — as a result by Friday morning (April 20), when the tremens will go back into hiding again, being generally solitary, nocturnal creatures (until, you know, they aren't). In the meantime, starting as soon as the portal opens Thursday night and lasting until the portal is closed again, cocktails all over the island will start giving their drinkers magic superpowers. A screwdriver will give you super-strength, for instance. A well mixed martini will turn you invisible. Slightly-tipsy, unfamiliarly-superpowered hilarity ensues, giving the tremens that much more to get excited about eating, once the sun goes down on Friday night.
By Saturday (April 21), the tremens are travelling in packs (called "deliriums") and attacking in the daylight. Fortunately, Saturday morning, a woman from the same universe will arrive to clue Fandom in a bit on wtf is going on, lay down some tremens 101 for the whole island, thanks to radio, and get folks started on how to fix it. Sunday night (April 22), a group of intrepid drinkers, with information gathered by a group of intrepid research mixologists and assisted by our intrepid NPC exposition fairy, will manage to find the right cocktail to close the portal again, and set Fandom back to rights.
Cocktails
cock·tail (ˈkäkˌtāl/) noun: an alcoholic drink consisting of a spirit or several spirits mixed with other ingredients, such as fruit juice, lemonade, or cream.
spir·it (ˈspirit/) noun: strong distilled liquor such as brandy, whiskey, gin, or rum.
definitions via dictionary.com
Basically, any drink mixed with vodka, rum, whiskey, tequila, gin, or synthehol (faux alcohol from the Star Trek universe that has all the flavor of alcohol without the intoxicating properties; unless you decide specifically that your character can get drunk off it, they can drink a synthehol cocktail and remain sober as a non-drinking judge) is likely to give your character some sort of superpower this weekend. The source canon, Last Call at the Nightshade Lounge by Paul Kreuger, provides a handy list of recipes and what superpowers they give you. There will be an OOC post later with suggested cocktails and their associated powers for everyone's reference. It doesn't have to be every cocktail, by the way. If you want a character to drink a normal cocktail for any reason, they can simply have gotten the mix wrong in some handwavy way. A magic cocktail will glow with a magical internal light, so they are easily identifiable.
Note: You don't want to get drunk with your superpowers, and not just for the obvious reasons. Trying to, say, become an invisible person with super-strength will just make you a drunk tremens target. The superpowers last about as long as it takes your body to process the alcohol, so you can be someone with super-strength, then an hour (or however long) later, be invisible, but you can't be both at the same time, and doing two of the same cocktail is likely to weaken your power, not strengthen it. Drink too much and the magic that gives you powers will fall apart completely. It's all fun and games until someone joyrides a rickshaw into the duck pond, after all.
Or until you get eaten by a delirium of tremens.
Speaking of.
Tremens
tre·mens (ˈtremənz/) noun: a skinless, demonic creature that may take any number of animalistic forms, which feeds on the animus of sentient beings that has been released by the consumption of alcohol
an·i·mus (ˈanəməs/) noun: the magic part of a sentient being that gives it life, which generally lies dormant until alcohol has been consumed; the soul
de·lir·i·um (dəˌlirēəm/) noun: more than one tremens acting as a group; "a delirium of tremens"
definitions via the source canon and me trying to sound smart
Tremens, as I mentioned, are typically solitary, nocturnal creatures. Sunlight doesn't hurt them, but they don't particularly enjoy it, and any sufficiently bright light can be used to drive an average tremens off. A sufficient amount of magic in a single area, however, will draw tremens in much greater amounts, causing them to band together into deliriums, and encouraging them to hunt in the daylight.
In their native habitat of Nightshade's Chicago, tremens typically hunt drunken humans who have broken off from the pack. The tremens will pin their prey to the ground and drink of their animus, causing the prey to weaken until unconscious or dead, without leaving behind any sign of physical trauma. There's no special effect here or anything; anyone accompanying a victim will just see said person pinned, looking progressively weaker/more woozy.
Tremens can only be harmed by means of cocktail magic. So long as the force behind a blow comes from a superpower endowed by the consumption of a cocktail, it counts as a magical blow. For instance, in canon, the protagonists manage to take down a delirium by using telekinesis and pyrokinesis to run over the tremens with a dumpster. As long as that dumpster is driven by magic, it's a magic dumpster. So if you want to shoot a tremens with a gun, you'd best be sure you're invisible or air-walking or shapeshifted thanks to cocktail magic while you're doing it, or it just won't take.
A tremens may show up anywhere someone is getting drunk enough to be tempting. In canon, they scale the sides of the Sears Tower to get at party-goers (though they still had to find ways through the windows; they're physical creatures who can't teleport or, like, phase or anything). They aren't going to attack anyone sober anywhere but out in the streets of town, but should someone do experimenting with powers indoors, a tremens can potentially find their way in to attack (though only with OOC permission). The dorms themselves are sturdily enough built that it would take a LOT of booze to get the tremens interested, more than the students are likely to have managed to sneak in, so the dorms will be a safe spot. The tremens aren't going to be immune to sanctuary spells either, so any that want to feast on, say, Tino at Caritas are going to end up in the duck pond.
When a tremens is dispatched, it turns into a stinky, smoldering black goo that eventually evaporates into nothing. Sometimes it can do so explosively, so play with that as you like, but unlike in some past BDEs, there won't be a pile of dead things lying around to deal with at any point.
There will be an OOC thread up each day for NPC tremens requests, or you can mod them as needed.
But my character can't have alcohol/drink liquids at all
That's fair! This definitely happens. If this is your character and you would still like them involved, there are options! They can mix drinks for other people. They can be a sort of tremens-hunter DD — while people aren't supposed to be drunk, they are still consuming alcohol and then going out to fight, so having someone around who's sober may help. If it's alcohol itself that's the problem, they can try a synthehol cocktail; with a few exceptions (in Star Trek: Voyager Seven of Nine gets trashed on synthehol because of her unique physiology), it doesn't get you drunk at all, but is close enough to the real thing to still get your animus all released for superpowering purposes. Or if you're a research type, you can hit the books to find out what alcohols have been found to do what in the past.
You can also be a barista.
Coffee
cof·fee (ˈkôfē,ˈkäfē/) noun: a drink made from the roasted and ground beanlike seeds of a tropical shrub, served hot or iced.
definition via dictionary.com
Individuals who've survived a tremens attack may be revived and healed, both physically and metaphysically, with the liberal application of coffee.
That's right, it's not just for hangovers/fruitless attempts to sober up fast. Something about the noble coffee bean is the perfect remedy for all the drama and action that can happen thanks to the animus-releasing powers of alcoholic spirits. Whether you've had most of your animus eaten by a tremens or you've twisted your ankle walking into the bar, it can be fixed with enough coffee. If your character is unconscious . . . well, it'll probably be awkward and messy, but if coffee can be forced into their gullet, about an average mug of it will wake them back up. Then more may be needed/administered depending on said character's constitution and general state of health.
I'm pretty sure the Perk is going to end up a triage center in all this, yes.
tl;dr
From the night of Thursday, April 19 through the evening of Sunday, April 22, cocktails in Fandom will give you superpowers. Which you can use to fight off evil monsters. Coffee will heal you up afterwards.
There are a few headcounts/sign ups below, and of course, ask me all of your questions! Sign ups will be open until 11:59 pm PST Wednesday, April 18th.