http://jerusalem-s.livejournal.com/ ([identity profile] jerusalem-s.livejournal.com) wrote in [community profile] fandomhigh_ooc2005-10-08 03:04 pm

Admin Statement - on the subject of Chronofluidity.

All right. Apparently there is some confusion as to time and the state of play here at [livejournal.com profile] fandomhigh

The classes have schedules for a reason and, unless a specific class is clearly stated as 'chronofluid' you cannot be in two places at once. Period. There have been a few field trips that also muck with the flow of time, again clearly labeled.

You, being a real person, are allowed to post in most classes whenever your schedule permits over the course of that day. Your character, however, is tied to the constraints of their schedule. You cannot be in plot B and class A at the same time. You cannot be in player X's bedroom while out drinking with player Y and spying on player Z in the undergrowth.

This is why so many of the posts are clearly labeled as to time of day and place. Your character cannot, save when adjusting for specific classes and field trips, be in two places at once unless it is in their canon to do so. Please keep these limitations in mind.

Slow-timing, save in the case of off-campus field trips, off-campus events, people in opposite time-zones, extremely large school events or emergency is strongly discouraged. This is because many people are slow-timing one thing while proceeding with other things and playing over the top of themselves. As this is occasionally producing plot difficulties, we would ask that you try to keep things as much in real time as possible. Yes, there will be exceptions... but do NOT have your character doing more than one thing at a time if you can avoid it. If you have to slow time something while doing something else... put the priority on the slow-time and finish it.

Clarification of the above: People in time zones not shared by the bulk of the school are still free to do whatever they have to in order to play. They are allowed slow-timing as it is the only reasonable way they can sometimes get things done.

There has been some resentment expressed over people with multiple characters who are slow-timing one thing while keeping up with real time with their other characters. Try to keep an even balance people, and save slow-time for when you really, really need it.

Addendum: School policy is no ret-conning or backdating. If it didn't happen on time... it didn't happen. Period. Please be aware of this, as offenders may very well be shot.

[identity profile] oatmanspatient.livejournal.com 2005-10-08 08:50 pm (UTC)(link)
*Panics and checks class schedule*

*Sighs in relief*

*Considers checking with Harry Potter to see if he has one of those time turner dealies*

[identity profile] prof-cregg.livejournal.com 2005-10-08 08:52 pm (UTC)(link)
Noted. Thank you.

[identity profile] auroryborealis.livejournal.com 2005-10-08 09:20 pm (UTC)(link)
Thank you so much for the clarity. I appreciate it, and I'm slightly less paranoid that I'm a violator now, since the only stuff that I've personally slow-timed has been in conjunction with players in opposing time zones.

[identity profile] marsheadtilt.livejournal.com 2005-10-08 10:27 pm (UTC)(link)
Thank you for the clarification. I don't believe I've actually slow timed anything with the exception of my classes (because I'm not home when they're generally posted) but I appreciate the distinction.

Now, can you explain what ret-conning is?
demonbelthazor: (Default)

[personal profile] demonbelthazor 2005-10-08 10:32 pm (UTC)(link)
Retroactive continuity. When you go back and change what has already happened and pretend it always happened that way. Commonly done in comics when they rewrite the universe for the 100th time.

[identity profile] courier-gavin.livejournal.com 2005-10-08 10:32 pm (UTC)(link)
Um. Saying something happened when it didn't, or that something didn't happen when it did.

...Happens a LOT in comics.

[identity profile] scissors--.livejournal.com 2005-10-08 10:29 pm (UTC)(link)
Eep, i'm feeling horribly rule-breaking here...can i blame my timezone? I'd love to stay up past 5 am to be able to play with everyone in real time, but can't. For 'tis unhealthy, and such. Backdating and slowtime are almost the only possibilities for me to interact with someone. Please do not shoot 0.o ;)

[identity profile] the4thsister.livejournal.com 2005-10-09 02:02 am (UTC)(link)
We need to swap to EST, it's the way forward!

[identity profile] scissors--.livejournal.com 2005-10-09 09:40 am (UTC)(link)
heee let's move to america so we're able to RP properly. :D

[identity profile] the4thsister.livejournal.com 2005-10-09 02:00 pm (UTC)(link)
Shall I start looking or do you want too? :D

[identity profile] scissors--.livejournal.com 2005-10-09 02:13 pm (UTC)(link)
That would be fun though

"So, you moved to america, why did you do that?"
"'cause I'm horribly addicted to an online game...?" 0.o

Eh well. You start looking, i'll follow :D

[identity profile] the4thsister.livejournal.com 2005-10-09 02:15 pm (UTC)(link)
lol, don't tempt me, I suspect we're crazy enough to do it!

[identity profile] scissors--.livejournal.com 2005-10-09 03:57 pm (UTC)(link)
thank you :)

[identity profile] valentine-tart.livejournal.com 2005-10-08 10:44 pm (UTC)(link)
Clarification on retcon: if two players agree for the sake of keeping up timewise that they'll say the two characters did something together and then move on - ie, like dinner between getting dressed and Homecoming - is it permissible for those two characters to then go back and play the dinner as between those two characters later assuming it affects only their relationship?

As a corollary, is it even permissible for two characters to say they did something together in that way or is it only those things that are played so that people can read them that are permissible?

[identity profile] valentine-tart.livejournal.com 2005-10-08 11:55 pm (UTC)(link)
I should clarify that I'm thinking specifically of NWS/sex scenes. Or declaring that "sex was had" in cases where FTB is preferred.

[identity profile] auroryborealis.livejournal.com 2005-10-09 12:21 am (UTC)(link)
That same thing occurred to me right after I posted my comment, because I've done that a few times - in the case of a few players, since we're in different time zones, we end up wrapping up/writing scenes quite a bit after they should have taken place. These are always scenes that only affect the relationships of the characters in said scene, though.

But the way I've always RP'd is that we decide the outcome of the interaction so that the characters can go on in their daily lives, and it won't interfere with their IC knowledge. I have no idea if this works for FH, though.

[identity profile] pyramid-is-life.livejournal.com 2005-10-09 01:22 am (UTC)(link)
It is impossible to RP everything out. There just aren't that many hours in the day.

Last night for example, Cam picked up Kara, they went to a nice dinner and then to the dance. But, in actuality, we only RPed out the picking up and went straight to the dance.

[identity profile] marsheadtilt.livejournal.com 2005-10-09 01:47 am (UTC)(link)
So did Lee & Veronica because we didn't want to waste time RPing dinner.

[identity profile] valentine-tart.livejournal.com 2005-10-09 04:12 pm (UTC)(link)
Thanks on terminology clarification. I guess I meant backtime rather than retcon, then.

1. *nods*

2. *nods*

in general... *nods*.

[identity profile] dbiers.livejournal.com 2005-10-09 12:14 am (UTC)(link)
If we had a thread or two going with slow time before this statement went up, we are allowed to finish them, right?

[identity profile] dbiers.livejournal.com 2005-10-09 07:45 pm (UTC)(link)
Great. Thanks! Nothing I have going is uber ploty. :D

[identity profile] 2ls-in-oneill.livejournal.com 2005-10-09 01:00 am (UTC)(link)
I have nor problem with this in the future tense of any and all new posts, but I the same question as [livejournal.com profile] dbiers about ongoing posts/threads for two reasons.

I have the AfterHomecoming Party going on in 239/240, I set the post to remain active unil late Sunday night MST and would like to know if it's okay to keep that one open that long or whether I should give warning and close it. I set the post this way because there are a multitude of people in different timezones and because with the massive size of the dance I know there are people (Myself included) who are still trying to wade their ways through it all. If leaveing the post open is unacceptable please let me know and I will change it accordingly. Either way there are only a few people talking in it right now and most are having convos with people who (At least appear to be) in largely different timezones.

I alsonhave one post with the other people in room 239/240 that has been slow-timed over a matter of days. We have done this because each and every one of us active in this post is in a different timezone and at least two of us have classes we have to attend during certain hours. So the only way to do something with all the people we put in the room is to do it for about and hour a night at between midnight and three am depending on the player. And for Kawalsky-Mun I think it's even later than that.

Actually come to think of it 239/240 has this tendency to slow-time because one of the players just switched to BST and another two seem to only be on around midnight my time (MST). As for the backdating I've only done that once (I think) and that was when I lost power for a day and missed and RP I was suppossed to do with another Mun.

Anyway. Just asking for a tad bit of clarification. Thank you.

[identity profile] 2ls-in-oneill.livejournal.com 2005-10-09 04:10 pm (UTC)(link)
Got it, I just wanted to make sure I wasn't stepping on any toes.

If it helps any I only slow-time slightly, two days for a post on average because I'm MST and apparently everyone goes to bed at like 8 or 9 Arizona time.

Thank you for the clarification and I for one really appreciate all the work you and the other Mod's do. Keep up the good work!

Hanging Characters Out to Dry?

[identity profile] wraithbaitjohn.livejournal.com 2005-10-09 01:51 am (UTC)(link)
I totally understand why you don't want omnipresent characters. I do... but what happens when something like this happens:

A while ago I was going back and forth with a character when my ferret had an allergic reaction to her baby food (true story... odd, but true) and I had to send an OOC that said, "Gotta go to the emergency vet, we can finish later," and run off.

Now... have I stuck that *other* character in my thread until I can come back and finish it off? Or can we not ever go back and finish it if the other character moves on?

And what happens to my character? Do I need to wait until the other person is around again so we can wrap it up before I can go to class or talk to someone in the rec room or whatever?

Or does this become a special case for slow-play to wrap up the discussion at some point while letting the other character go to class/a club meeting/have a cup of coffee in town?

[identity profile] the4thsister.livejournal.com 2005-10-09 01:59 am (UTC)(link)
When the Geoff mun gets back I'm out so we need to backdate an entry really if that's ok? Or should we just assume he doesn't get back til the 16th? cos I'm not sure if the Geoff mun will want to play while I'm gone

[identity profile] the4thsister.livejournal.com 2005-10-09 04:01 pm (UTC)(link)
Ok thank you and yes it will be just between the 2 of us!

[identity profile] teen-twin.livejournal.com 2005-10-09 04:45 am (UTC)(link)
I'm famous fr slowtiming a thread when I've got to go to bed. Around 11, I have to crash to be functional for work (I'm a prekindergarten teacher. An off day in a classroom of 26 3-4-5 year olds is inviting choas and insanity and unbelieveable stress) and sometimes a scene can not be finished in a reasonable time...

Last night, Oz and Duce after the dance, we tried to get them to wrap things up so I could go to bed, pushing 2am. It clearly wasn't going to happen, and I knew also I wasn't going to be around today, save a few minutes in the afternoon. We worked a couple comments, but the thread is still hanging, despite the effort to get it closed.

I understand the aversion to slow time, and I try to get my threads processed all in one sitting, sometimes it simply isn't possible. I've pushed myself, in this game and in other games, to try to get a scene to a reasonable point before crashing out for the night. I am always hesitant to ask for slowtime, but everyone I've had to ask for it has been very gracious and understanding. And for the most part, it's not big plots I'm slowtiming...

When 11pm EST rolls around, and I watch the clock creep up and up, and my alarm is set for 6am, I really don't have much choice but slowtime, or short my characters because I can't function without sleep, and real life has to come first.

That said, I appreciate posts like this that help clear the confusion many people are experiencing. I've been role playing for a number of years and still it's nice to have refreshers every once in a while. You're doing an amazing job keeping the comms and the game running as smoothly as a game this size can run, which is no small feat, especially with players dropping off like flies.

So thank you, for all you do to maintain the peace and to clear up the confusion. I don't envy you.

[identity profile] medusae-x.livejournal.com 2005-10-09 05:15 am (UTC)(link)
I pinged Spider about that earlier. We fit the 'exception' - it's all character development, nothing at all hinges on it, and we actually finish our threads reasonably fast. Except when they get eaten by FH plots. FWIW, I understand the need to pass out. Don't worry about ditching a scene with Duce to sleep. It's not like I don't know where to find you later :P

[identity profile] teen-twin.livejournal.com 2005-10-09 05:22 am (UTC)(link)
:P

Good, I feel a little better. I try not to slowtime anything that is plotty or involving more than the one other character I'm playing against. Sometiems you just...have to.

[identity profile] the4thsister.livejournal.com 2005-10-09 02:03 pm (UTC)(link)
I think for those of us in different time zones, who work different hours etc slow timing is god send, I try not to do it but I'm in the UK so it needs to be done sometimes otherwise it's very difficult to play! :(

[identity profile] feck-arse-girls.livejournal.com 2005-10-09 03:00 pm (UTC)(link)
What she said. Slow-timing or backdating is often the only way that Manny, Slarti and Jack can participate.

[identity profile] the4thsister.livejournal.com 2005-10-09 03:01 pm (UTC)(link)
Paige has kinda missed Manny by the way, so if he's free tomorrow that'd be cool

[identity profile] the4thsister.livejournal.com 2005-10-09 04:11 pm (UTC)(link)
Thank you, you're so good to us! *hugs*