Francine Peters (
thatsamilkshake) wrote in
fandomhigh_ooc2009-07-18 10:48 am
Entry tags:
BDE Info-Post #3: Hey, Hey, I Wanna Be A Vampire!
Well, you probably didn't at the time, but c'est la morte, you are now. Here's some info on how the whole undead shebang works in the Buffyverse. (Obviously this applies to you survivors who have to deal with them too.)
Humans -- or, we're saying for the sake of FH, humanoid aliens -- can become Buffyverse vampires; animals can't. Here's how:
It looks quite a lot like this, except usually with lessforehead emo.
Q: If my mainstreamer jumps into a human, can they get vamped later?
A: Yep, but this will count as dying for your mainstreamer, and they'll be shunted home and wake up.
Q: Can I play the AU vampire after that?
A: Yup!
As an awakened vampire you have:
All of the above applies if you are an actual vampire in the AU. If you're a mainstream crossover who jumps into a vampire, the demon will be asleep and you'll still be you - but you will have the physiological urges for blood and violence.
Congratulations! You:
This applies to both "real" vampires and those with a mainstream FH-er in their skull.
This applies to both "real" vampires and those with a mainstream FH-er in their skull. (Yup, holy stuffs hurt you even when you've got a soul. Sucks, don't it.)
Probably not a spoiler to say that by the end of this plot, all the vampires shall be no more. You can get killed off along the way, or in the finale, but it's definitely going to happen! (If it happens at the end of the plot, though, your character won't have the 'OMG I died' trauma to contend with. They'll be safely whisked back home without having to deal with that.)
So how can you get that undead body permanently deadinated?
This applies to both "real" vampires and those with a mainstream FH-er in their skull.
ETA: And hey, here's a lovely compendium of almost every vampire ever dusted on Angel: the Series if you'd like some visual references!
So what happens when you bite it? *cough*
Yes! If you are a vampire, and had powers before you got vamped, you still have them, and Willow's spell doesn't affect them. (You still can't leave the island without Zoe's permission, though. AKA: effectively, no one is leaving the AU island for this plot.)
The two exceptions to keeping powers are anything that would give you an invulnerability to staking or to sunlight - those are important enough parts of the vampire demon that they'll override anything that came with the human.
[Original Info Post | Survivor Details | Vampire Guide (this post)| Brainstorming!]
So How You Gonna Do It?
Humans -- or, we're saying for the sake of FH, humanoid aliens -- can become Buffyverse vampires; animals can't. Here's how:
- An existing vampire drains almost all of your blood from your body to the point of death.
- The victim then ingests some of the vampire's blood. (This can be forced, voluntary, or accidental.)
- The human(oid) body dies.
- The human soul leaves the body and goes to wherever human souls go, lalala canon is deliberately ambiguous cakes
- The body becomes inhabited by a demon.
- Time - at least a couple of hours - passes. The body will look dead, dead deadski for that period. People who aren't Vampire Slayers won't know if the body's going to rise as a vampire or not. (Slayers, it's up to you how much of a feeling you have on that score.) One way to deal with a body that might rise again is to behead it or burn it before that can happen.
- The new vampire awakes.
- Profit!
It looks quite a lot like this, except usually with less
Q: If my mainstreamer jumps into a human, can they get vamped later?
A: Yep, but this will count as dying for your mainstreamer, and they'll be shunted home and wake up.
Q: Can I play the AU vampire after that?
A: Yup!
I'd Even Cut My Hair and Change My Name: The Inside Bits
As an awakened vampire you have:
- All the memories of the dead human and only those memories - it didn't have a separate existence as a demon before this.
- A hunger for blood and violence
- The propensity towards active evil, but it varies with the individual
- No conscience or morality
- The ability to feel emotions and love, however. Just usually in a twisted manner.
- Possible insanity depending on how easily shattered the original personality was. Really crazy vamps are fairly rare, though.
- A mindset that classifies non-vampires into a) dinner, b) can't eat it and it's not stronger than me: ignore it, maybe play kitten poker with it, c) can't eat it and it is stronger than me or has something I want: pay attention to it
All of the above applies if you are an actual vampire in the AU. If you're a mainstream crossover who jumps into a vampire, the demon will be asleep and you'll still be you - but you will have the physiological urges for blood and violence.
We All Stay Skinny 'Cause We Just Don't Eat: The Outside Bits
Congratulations! You:
- Have enhanced strength, sight, smell, speed, endurance, and nifty martial arts skills! (And you can usually tell by scent that someone isn't human.)
- Have two faces: human one, and a demonic one with a wrinkled forehead, yellow eyes, and fangs; you can switch back and forth at will. The slang term for the demonic look is 'Game face.'
- Need blood to survive. Human and living is preferred, but you can drink bagged human blood or animal blood (fresh or bagged) as well; it's just not as nourishing and it tastes like crap. If you don't get blood, you won't stop existing - you'll just waste away to a 'living' skeleton, and go completely bugnuts, if you weren't already.
- Can eat regular food, but it won't give you any nourishment, and it probably doesn't taste as good anymore. You can get drunk or high (though it'll take more than for a human) - including off a victim's blood alcohol content.
- Can do the dirty, yes, you dirty, dirty vampire, you
- Can't fly, but you can jump up to a second-story window ledge, no problem.
- Can be hurt and feel pain, but you heal fast, if you're not deprived of blood or kept continually in contact with one of your weaknesses.
- Can't be read telepathically! A clairvoyent or a magic user could know things about you, though.
- Don't reflect! You do appear on film and tape, though.
- Can't get into the dwelling space of a living person without being invited in by somone who lives there. No houses, no apartments, no long-term inabited hotel rooms, and for the purposes of this plot, you can't get into the dorm builing. Once you've been invited, though, you're always invited, unless someone does a very specific dis-invitation spell.
This applies to both "real" vampires and those with a mainstream FH-er in their skull.
This Life Hasn't Turned Out Quite The Way I Want It To Be: What Can Hurt Me?
- Direct sunlight: It burrrrrrrrrrns, Jim! You can survive a very brief exposure, but more than ten seconds or so and you'll catch on fire. That would be bad. Indirect sunlight (a room lit by it, etc.) is fine.
- Fire: You're highly flammable, more so than a human.
- Holy water: It burns when it touches you. So do bibles, crosses, communion wafers and recently consecrated ground. All of these things can be overcome if you can push past the pain. WALK IT OFF.
- Crosses and garlic: will also repel you. And again with the walking it off. Strength of will or high tolerance for pain will get you past it.
- Holy places: will pretty much just make you twitchy. You can totally invade the church.
This applies to both "real" vampires and those with a mainstream FH-er in their skull. (Yup, holy stuffs hurt you even when you've got a soul. Sucks, don't it.)
It's Like The Bottom of the Ninth and I'm Never Gonna Win: What Can Kill Me?
Probably not a spoiler to say that by the end of this plot, all the vampires shall be no more. You can get killed off along the way, or in the finale, but it's definitely going to happen! (If it happens at the end of the plot, though, your character won't have the 'OMG I died' trauma to contend with. They'll be safely whisked back home without having to deal with that.)
So how can you get that undead body permanently deadinated?
- A stake through the heart: or other sharp wooden object. It takes skill (or luck), but not a lot of strength -- a pencil can do it -- so even if you're normally invulnerable, you can still be staked.
- Direct sunlight: if you're exposed for longer than about 10 seconds.
- Beheading: This includes getting ripped apart, blown up or otherwise atomized, as well as the traditional method of head-removal.
- Fire: bad. Tree pretty. Unless it's on fire or pointy. Then avoid it.
- Holy water: if you drink it or have prolonged exposure. Don't go swimming in the baptismal font is what we're saying.
- A poison called the Killer of the Dead. They don't have any in Fandom. You're in the clear.
This applies to both "real" vampires and those with a mainstream FH-er in their skull.
ETA: And hey, here's a lovely compendium of almost every vampire ever dusted on Angel: the Series if you'd like some visual references!
So what happens when you bite it? *cough*
- Your body -- and your clothes: collapse into dust. *Poof!* Your skeleton is visible for a couple of seconds, and then it's dust too. The slang for killing vampires is in fact 'dusting' them. (Though 'killing' and 'slaying' work too.)
- The demon: goes off to whatever sort of afterlife such things have. It's ambiguous, but not pleasant-sounding.
- Your consciousness if you're a mainstream crossover: zooms home and wakes up in your real body, with all memories of what you experienced intact
"I Wanna Be Great Like Elvis: Can Haz My Powerz Still?
Yes! If you are a vampire, and had powers before you got vamped, you still have them, and Willow's spell doesn't affect them. (You still can't leave the island without Zoe's permission, though. AKA: effectively, no one is leaving the AU island for this plot.)
The two exceptions to keeping powers are anything that would give you an invulnerability to staking or to sunlight - those are important enough parts of the vampire demon that they'll override anything that came with the human.
[Original Info Post | Survivor Details | Vampire Guide (this post)| Brainstorming!]

Questions
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Okay so, in keeping powers and then contrasting to the weaknesses-as-a-vamp, I've got a question about that:
Maron's powers come from God (blah blah reincarnation of Eve and given one third of God's powers blah blah), so in vamping her would it be okay to assume she's got a way easier time getting around any of the 'holy' deterrents? Holy water, crosses, consecrated ground etc… Or maybe make her a 'sickly' vampire as far as that goes because of that sort of dual nature between God and, well, vamp?
Or would you rather I just get rid of all her powers?
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This applies to Angela because she can/does see ghosts in canon -- I'd like her to keep this sensitivity. (Not that she'll necessarily need it, but hey. Might come in handy.)
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1) Karla has poison that causes severe agony as it kills people. Even though it can't kill a vamp, can it still hurt like hell, since things like getting kicked or hit do?
2) Black Widows can weave elaborate illusions and traps that capture the mind and make it believe horrible things and/or body and inflict serious trauma. Would this ability: a) be removed/dampened to the point where it no longer works by Willow's spell, b) just not affect affect vampires for handwavy reason, or c) still work on anyone?
Sorry for being a pain.
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1. I would say it would hurt a bit, but not necessarily like hell. Buffy vamps have hugely increased stamina. But yes, they can get drunk and high, so they can be negatively affected by Karla's poison.
2. Option A. Dampened to the point where it barely works on anyone. Magic = generally dampened if it's not healing magic. Then there's a "Don't use it offensively against vampires" on top of that.
(Effectively, on an OOC level, we're looking to level the playing field for the survivors, so people without powers have just as much to contribute in a fight - or in general - as those with. We don't want to take away stuff that's a big part of a character, just bring it down to a level that's not amazingly better than what ordinary people can do. The spell that starts the whole thing off is a huge, huge expenditure of effort for something that shouldn't be, and takes so many people, for that reason. And it's a good example of how far magic powers are busted down.)
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Whether she actually could rise up Demon-Dead after being drained by a BtVS vampire is one of those "Who would win, Batman or Spider-Man?" questions, but since it's not happening and Karla's just theorizing, that's cool.
She couldn't send her thoughts out to the vampires; they're immune to telepathy. (She could probably hunt animals that way, though.)
The shields wouldn't stand up quite that well. Her personal shields might stand up against one or two blasts, but then she'd be seriously weak.
The blasts, no. They'd fizzle on her before she ever got them out.
On calling things in, just so I get what's happening (I've read Black Jewels but it's been a whiiile) where is Karla calling in stuff from? Is it just teleporting from, say, her dorm room? (That would work, though it'd be an expenditure of power, just like everything else.) If it's Pocket Dimension of Holding, the same spell that keeps them from leaving the island would interfere with that.
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*Theorizing with no real reason to think otherwise. It's a good excuse to have her act more reckless than she would otherwise.
*She could still broadcast, though, right? Able to be picked up by non-vampires? It's more an expression of bravado than an actual invitation.
*Will keep that in mind (eep!) How will they stand up against regular physical attacks?
*No blasts at all. Got it.
*Okay, so calling things IN is not okay, but calling and/or floating things is cool. (I think calling in uses a pocket dimension--not that it's ever explained--but floating things is regular old telekinesis, though it can be really fast.) I'm assuming that vanishing (sending to said pocket dimension) is also out, as opposed to the ability to vanish but not retrieve?
*You rule. So hard.
Re: Questions
Magic shields would stand up pretty much the same way to any attack - TK is pretty much a physical attack, effects-wise. If Karla was putting her all, magic-wise, into keeping her shields up, she could probably do it long enough to get away or defend someone else, etc, but it would be draining on her. (Unofficial aside - I do love the fact that you've got her using up her physical resources and getting gaunt and physically drained over time. Nice detail!)
Everything you said about calling/floating looks right! Grabbing stuff from one place on the island and bringing it to her or the reverse, with or without floating it through the air in between, is pretty much regular TK, like you said.
*Sends waaaay too many cookies*
Yes I edited just to spell his name right. Shh.Re: Questions
Thanks so much for all of this. And if I mess up other stuff in future posts, just let me know and I'll edit them.
This would be easier if Bishop would just be a bit clearer about how stuff works. Just saying. Then I'd at least have scale!
*eats all the cookies. Is having a rotten day.*
Re: Questions
Seriously, I've read the original trilogy twice, and am still not completely clear on how the realms are separated, how physically real the Twisted Kingdom is given how many other places they can mystically travel through... the list goes on. On one hand, I kind of love that she throws you in the deep end and leaves you to put details together to form a picture of the world. On the other, it's got to be *insane* for RPing.
OOF: Out Of Fang
-- Faith, on the hazards of being a vampire with a soul, to Angelus when he doesn't happen to have one
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