ext_250630 (
mouthy-merc.livejournal.com) wrote in
fandomhigh_ooc2010-05-19 07:30 pm
![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Powers and Skills and Abilities, Oh My!
For everybody's convenience in plotting, we try to keep a running list of the various abilities possessed by FH characters. If you ever find yourself saying, "Hey, I need a magic user/archer/person who can whistle Dixie while eating crackers and covering one eye," that list of powers is meant to be there for you to take a look at.
It's been a while since we did this so here we go:
Anything that is a canon power or ability of your character (including those developed at FH) and could be used in a plot in some way, please list below in the correct thread. This is for all character types - students/alumni, teachers and townies - and covers everything, not just the wacky powers. We also appreciate yer fighting, research, weapons, support skills and whittlin', baby.
Thank you so much in advance for taking the time to do this!
[[Wait for the OCD is up! Have at it. or I will throw a pony at your head.]]
It's been a while since we did this so here we go:
- All of the previous posts have been compiled into a spreadsheet that you can always head over to check (and will be linked on the FH community info page)
- From now on, we only need people to fill this out for new characters, or if you have an update or correction for your older ones. If your stuff is listed over on the spreadsheet, don't worry about this!
- We've streamlined the categories a bit to focus on "what can you do" instead of worrying about whether that's a magic or mutant or inherent ability. So the wacky powers are now just broken into spellcasting, psionic powers, and superhuman physical attributes.
Anything that is a canon power or ability of your character (including those developed at FH) and could be used in a plot in some way, please list below in the correct thread. This is for all character types - students/alumni, teachers and townies - and covers everything, not just the wacky powers. We also appreciate yer fighting, research, weapons, support skills and whittlin', baby.
Thank you so much in advance for taking the time to do this!
[[
Spellcasting Abilities
Re: Spellcasting Abilities
She can also throw hexes not that she really knows that yet. Also hexes aren't something to be taken lightly, so she wouldn't do it on a whim.
Re: Spellcasting Abilities
Razzum frazzum canon updates making me have to edit like a mad fiend.Zack isn't magical on his own, but he does have access to a whole mess of items from back home. Potions, ethers, phoenix downs because shiny yellow feathers can totally bring you back from the dead kthx, and materia, which allows you to tap into the power of the Ancients to cast maaagical spells and such.
Materia is so, soooo much easier for Zack to get his hands on than it is for Reno. He'll find it killing monsters, he'll order it online. It's everywhere.
And he's been working with it a good deal on missions back home, so he has a pretty impressive arsenal, including several healing spells, a few elemental spells, some poison and other status-effecting items, a few materia that will let him summon deities and dragons and large yellow birds, and so on.
On top of that, he now has the ability to merge materia with other materia to make completely different ones, or to make the ones he has stronger. So the spells that he has at his disposal can pretty much change day by day, depending on how adventurous he's feeling with his supplies.
Re: Spellcasting Abilities
She can deflect and dispel any magic spells cast on her and she can destroy any magical barriers with her fist or her swords.
The limitations to her Magic Cancel is her ignorance with her ability (in this case, instead of completely dispelling magic, her clothes tend to vanish and/or explode) and if the environment around her was already spelled.
Re: Spellcasting Abilities
And yes, I copied that directly from Xander's ability description. Cut and paste is so much easier.
Re: Spellcasting Abilities
While her normal self, she can cast what's considered "normal" magic in her world, in varying strengths -- elemental magic, healing spells, status ailments (i.e. Sleep, Silence, Slow), status boosts (i.e. Haste, Protect, Regen) and a few pull-out-the-stops moves like Holy, Meltdown, Pain, and Meteor (rocks fall, everyone takes damage).
Sorceress Mode is called "Angel Wing" in game, because she grows white, feathery wings and then goes into a frenzied mage state. While a Sorceress, all of her magic is boosted 5x, and she casts like it is going out of style, fast and furious. No need to recharge anything. But she won't use healing magic or boosts at that point, because lol heal yourself, she is killing bitches.
... And then Squall or someone else will need to talk her down and tell her to put the wings away and come back now, please.
Re: Spellcasting Abilities
The spells are your basic Final Fantasy fare -- fire, ice, lightning, cure, poison, sleep, etc., and he arrived in Fandom with 100 of each of them.
He can also summon the GFs themselves to manifest and attack enemies.
Re: Spellcasting Abilities
Thanks to her recent canon update, Chloe is also able to control ghosts and banish them to make them leave people alone. She doesn't know yet that she can control them, but she can summon her dead BFF, Liz, at any time now.
Re: Spellcasting Abilities
Cassidy can do magic and cast spells.
BASIC CRAFT--
*Call in/Vanish items
*Move on air
*Call/Float objects
*Create energy bolts/weapons/etc
*Pass objects through other objects
*Create witchlights
*Create witchfire
*Speak on psychic threads
*Tell psychic scents (much like auras, though they can tell caste, identity, emotions, and all sorts of things from them.)
*Create shields of various strengths, sizes, and shapes. This includes:
***Sight-shields
***Aural shields
***Inner walls and barriers protect the mind and spirits of the Blood so their thoughts cannot be heard and their emotions cannot be influenced by Craft. This can also help protect them against someone trying to cast any kind of compulsion spell.
***Shielding from a physical or magical attack.
QUEEN CASTE ABILITIES-- These are in addition to the Basic Craft abilities
*Rules the Blood
*Heals the hearts of the people
*Heals the land -- If someone sees Cassidy prick her finger in the garden and let it drop onto plants or dirt, she's actually trying to help.