Violence and you

Tuesday, January 9th, 2007 02:57 pm
[identity profile] freelancerchick.livejournal.com
Whether in town or in the school, the rules on violence are based on the same principle. Any fights happening in public will get caught by the authorities and will lead to some sort of punishment (detention when you're in school).

IC violence

At the school

1. Any fighting in a public place will get caught and will lead to detention.

2. Weapons are forbidden on campus grounds and must be stored in the weapons locker. Getting caught on campus grounds wearing a weapon outside the designated areas (gun range and the salle), will also lead to detention.

In town

1. There are clone troopers patrolling the streets. This means that anyone getting into a serious fight on the streets or in other public places will get caught. Serious being defined as any fight that leads to destruction of public property, serious injuries or fights involving weaponry. You want to get down and dirty with guns or swords, do it in private. Otherwise the cloned arm of the law will be coming down on you.

2. There is no weapons ban in town. Your character can walk around with guns or knives or whatever. Tex sells weapons, so she's not going to ban them completely. It's when you start waving them around that you'll get someone breathing down your neck.

OOC about violence

1. If you plan on having any sort of fight that would prompt the law/administration stepping in, run it past the admins well in advance. In town there is more room for the occasional fisticuffs as long as the fight does not get out of hand and you don't mind the troopers taking bets.

2. All rules still stand. Don't attack another player's character unless you have permission. Use your common sense and you'll be just fine.

3. Violence is not banned in game, neither are weapons. We're all in favour of getting some action. It's however important that we keep it under control.
[identity profile] drywitmartini.livejournal.com
Hello!

Welcome one and all. Unfortunately, I have to bring up an issue that everyone needs to know about.

Weapons are not allowed on school grounds outside of the salle and gun range. All weapons should be checked into the weapons locker. Even those that have been concealed in rooms in the past please. You can access the weapons locker when you need to take it into town, the shooting range, or the salle, but all weapons should stay locked in the weapons locker when not used in those places unless you have admin approval.

There are cameras in all public areas and the video feeds are monitored. That means that if you have a weapon while walking around (whether it's loaded, is a gun, sword, knife, dagger, bommyknocker, anything) it MUST be concealed under your clothing - but really, there should be a good reason for you doing so. Just walking around with a weapon for the sake of it isn't on.

Anyone found using a weapon on campus will be expelled (or fired in case of teachers) except in the case of a standard monster invasion.

Anyone found carrying a weapon on campus outside of the gun range and salle will have their weapon permanently confiscated and there may be further punishment depending on the situation.

Please folks. This is a school setting. The administration is trying to make sure the school stays as a safe haven. This means not having kids running around with weapons. Otherwise we'll get to a point where there are shoot-outs in the hallways and paranoia will run rampant. We don't want that. Keep the weapons to an absolute minimum and keep them out of the dorms.

Thanks! Now get back to entertaining me.

*grabs popcorn*
can_be_more: (Default)
[personal profile] can_be_more
For the newbies, and a sorta-refresher for the oldbies, considering the actual rules were from wayback: we actually do have official rules for the shooting range.

The shooting range DOES close, unlike the gym. Hours of operation are 10-6 on weekdays and 12-4 weekends. There is a weapons locker there, handwavily accessible, but it is locked up normally. And while it is unsupervised, there are cameras with someone watching the feeds.

And as always, ICA = ICC, you and your characters are expected to be responsible.

We now return you to your regularly scheduled game.
[identity profile] freelancerchick.livejournal.com
As you have now all met our new security [livejournal.com profile] fandomtroopers, I thought this was the time to do a small revision of the policies on violence in [livejournal.com profile] fandomtownies.

IC on violence in town

1. There will now be clone troopers patrolling the streets. This means that anyone getting into a serious fight on the streets or other public places will get caught. Serious being defined as any fight that leads to destruction of public property, or involving weaponry. You want to get down and dirty with guns or swords, do it in private. Otherwise the cloned arm of the law will be coming down on you.

2. There will be no weapon ban. Your character can walk around with guns or knives or whatever. Tex sells weapons, so she's not going to ban them completely. It's when you start waving them around that you'll get someone breathing down your neck.

OOC about violence in town

1. If you plan on having any sort of fight that would prompt the law stepping in, run it past the admins. Fisticuffs and the occasional Vampire snacking on a NPC in a dark, secluded alleyway need not apply.

2. All rules still stand. Don't attack another player's character unless you have permission. Use your common sense and you'll be just fine.

3. Violence is not banned in game, neither are weapons. It's there and I'm all in favour of getting some action. It's just important that we keep it under control.
[identity profile] walter-n-wires.livejournal.com
Pip raised a good question about the wires and the school weapons rule. They are most assuredly a weapon, but they are also a pretty integral part of Walter's character. So far, he has used them around the school and once in town, always for minor bits of teenage showoffery (and cheating against himself at bowling.) He will never use them against another student, and even in the instance of something like the Angel/us incident I heard about, he won't use them to cause lasting damage.

Sooo... question one is does he have to turn them in? He likely won't do it voluntarily, which will mean some IC consequences for being a disobedient pain in the ass.

Question two is about practice. He needs someplace like the Danger Room to really be able to let go, otherwise, he's going to be cutting something up that probably shouldn't get cut up. How's the best way to handle that?

If you're not sure what the wires do, you can click here for a somewhat bloody animated gif that demonstrates a small sample of what they can do. Canonically, he can reduce a squad of soldiers into flying bits in a matter of moments. His level of control is high enough to do something like this though. (Wondering what's happening there? He's using the wires to open the guy's jacket and pluck out his pack of cigarettes.)

Regarding Violence

Wednesday, November 23rd, 2005 05:14 pm
[identity profile] spyprincipal.livejournal.com
Fandom Town is not Anarchyville. It's a place where people live, work, and play. There's not enough room for someone to do something mind-bogglingly violent without having the police hear about it and come running. It's a quiet burg, kept so by the fact that there's not enough property to damage in a major loot and pillage.

In short, if you're looking for a place to be violently evil, may I suggest another game entirely, because FH isn't the place for it and neither is Fandom Town. The point of the game is goofy, wacky, occasionally angsty hi-jinks. Evil, by its nature, is dramatically implausible over the long term (it's either has to look weak or make authority look weak and neither situation is good for the game), and the authorities in the game will not be casting a blind eye to it, especially not after the Kitty Pryde situation.

Significant acts of violence between characters, even if it's been pre-agreed upon by all participants, need to be run by admin, because we *are* involved when the rules of the Town or School are broken, and being blindsided makes us unhappy.

Rover Reminder

Tuesday, November 8th, 2005 11:15 pm
[identity profile] spyprincipal.livejournal.com
Today there was a fight in study hall that, IC, Rover should have been on immediately. However, the player cannot scan all threads in all posts for incidents like this. If there's an IC bout of violence, please shoot our dear Rover an e-mail at prisoner.rover@gmail.com or leave him a voicemail here.

Thank you.
[identity profile] alchemy-4-arson.livejournal.com
Hey everyone. I have a couple of questions:


1) If we want to make a post about visiting the shooting range, is that to be posted in FH community or in the dorms? Or in town? And where IS the shooting range, physically on a map?


2) If your character has a long-distance or range magical/other fighting ability or weapon that they want to practice, where, locationally, should that happen? This is assuming it's not swords (which can be practiced in a smaller, private area) or guns (shooting range). Say I want to have my character Mustang practice controlling fire. This would require a large area of space for safety reasons. It falls under the no-weapons policy to be practicing on campus, but I wasn't sure if it should be posted in The Town, either, since there's all these new rules for interacting/posting in Town.

Can there be a place where students can practice dangerous weapons/maneuvers that aren't guns? Would this be a new place, or would we just say it's an extention of the shooting range, like a different fenced off area?

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