It's That Time Of Yeeeear! BDE Finale And You!
Friday, August 16th, 2019 03:04 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Well, the antics of Team Ill-Fated Computer Repair sure have stirred up the hive - enough that they have made a crucial error and informed the island when the group is getting brought to the Junkyard and that, friends? That gives the island enough time to plan.
Friday
As was mentioned in the previous writeup, Friday is for planning and preparation.
Bad guys!
You're all going to be on high-alert right now. There is proof of a vast conspiracy on the island and it came scarily close to causing some real damage. Now is not the time to be subtle! Loom. Intimidate. Make it as hard as possible for these rebels to get anywhere. They must be stopped!
Rebels!
This is time for you to go for broke. The island has been sabotaged and Kitty has the only clue, an empty nesting doll. Your friends are getting dragged off to the Junkyard on Saturday, so that only gives you about twenty-four hours to plan a daring escape for them. While the Daring Escape itself will take place on Saturday in the Junkyard, that doesn't mean that we don't have time for a few crackpot ideas on Friday, too. Stockpile weapons, make grandiose plans, plot ambushes - however your character would get ready for a guerrilla battle is a-okay. Maybe you wanna do a bit of counter-espionage on the bad guys. Check in with people, make plans, have fun with this.
Folks who have been given items to find, Friday is the day to do it! Make posts, you can either find them by fiat, or involve other people. Bad guys, show up and heckle, try to figure out what they're doing.
A (bad guy free) post will go up Friday afternoon for everyone to bring what they've collected and try to figure out what next.
Saturday
At high noon, the doors of the Toybox will open and the members of Team Ill-Fated Computer Repair will begin their walk down to the Junkyard. That gives your characters plenty of time to set up and make preparations for the storming of theBastille Junkyard. Bad guys, you get to join on the walk, and fight in the big brawl once it's joined!
Here, pretty much anything goes. You know all those cool plans you came up with on Friday? Put them into action today! Tear down Car Crusher and Junk Biter! Fight the oppressive police state! Rescue your friends and show the Toymaker that you're not puppets! Even if some of you are, literally, puppets!
You'll have to take down the Toymaker and maybe, if you're really, really lucky, you'll rescue more than you bargained for, too.
At the same time, the strike team will be down trying to fix the mechanism below. They already have their instructions, except for one last thing...
Because, you see, even when the Toymaker's control is broken, the island has gotten so turned around all summer that she's not going to know quite how to get home. So once the strike team finishes draining the Toymaker's power away, some of the equipment is going to punch up through to the surface - conveniently, right in the middle of the Junkyard, where everyone else is going to be fighting.
There, everybody needs to help calibrate the island by reaching out to the sensors and focusing on a memory they have of the island. A good memory, clear and pure, where they were happy. With everybody inputting their memories and good feelings (don't worry, you don't lose them!), the island will be able to break out of that AU pocketverse and finally find her way home.
Once Fandom breaks out of the pocketverse, indoctrinated characters can come back to their right minds and dropped characters will vanish from the island. You'll all arrive home, where Causeways and portals work again and the island will think really hard and really long before taking another vacation ever again.
Friday
As was mentioned in the previous writeup, Friday is for planning and preparation.
Bad guys!
You're all going to be on high-alert right now. There is proof of a vast conspiracy on the island and it came scarily close to causing some real damage. Now is not the time to be subtle! Loom. Intimidate. Make it as hard as possible for these rebels to get anywhere. They must be stopped!
Rebels!
This is time for you to go for broke. The island has been sabotaged and Kitty has the only clue, an empty nesting doll. Your friends are getting dragged off to the Junkyard on Saturday, so that only gives you about twenty-four hours to plan a daring escape for them. While the Daring Escape itself will take place on Saturday in the Junkyard, that doesn't mean that we don't have time for a few crackpot ideas on Friday, too. Stockpile weapons, make grandiose plans, plot ambushes - however your character would get ready for a guerrilla battle is a-okay. Maybe you wanna do a bit of counter-espionage on the bad guys. Check in with people, make plans, have fun with this.
Folks who have been given items to find, Friday is the day to do it! Make posts, you can either find them by fiat, or involve other people. Bad guys, show up and heckle, try to figure out what they're doing.
A (bad guy free) post will go up Friday afternoon for everyone to bring what they've collected and try to figure out what next.
Saturday
At high noon, the doors of the Toybox will open and the members of Team Ill-Fated Computer Repair will begin their walk down to the Junkyard. That gives your characters plenty of time to set up and make preparations for the storming of the
Here, pretty much anything goes. You know all those cool plans you came up with on Friday? Put them into action today! Tear down Car Crusher and Junk Biter! Fight the oppressive police state! Rescue your friends and show the Toymaker that you're not puppets! Even if some of you are, literally, puppets!
You'll have to take down the Toymaker and maybe, if you're really, really lucky, you'll rescue more than you bargained for, too.
At the same time, the strike team will be down trying to fix the mechanism below. They already have their instructions, except for one last thing...
Because, you see, even when the Toymaker's control is broken, the island has gotten so turned around all summer that she's not going to know quite how to get home. So once the strike team finishes draining the Toymaker's power away, some of the equipment is going to punch up through to the surface - conveniently, right in the middle of the Junkyard, where everyone else is going to be fighting.
There, everybody needs to help calibrate the island by reaching out to the sensors and focusing on a memory they have of the island. A good memory, clear and pure, where they were happy. With everybody inputting their memories and good feelings (don't worry, you don't lose them!), the island will be able to break out of that AU pocketverse and finally find her way home.
Once Fandom breaks out of the pocketverse, indoctrinated characters can come back to their right minds and dropped characters will vanish from the island. You'll all arrive home, where Causeways and portals work again and the island will think really hard and really long before taking another vacation ever again.