so_hawkward: ([posi] shirtless oh baby)
[personal profile] so_hawkward
Hey everyone! We want to apologize for the confusion about graduation/end of the semester dates. A few months ago when we were hammering out the end of semester events, we realized that graduation and the welcome picnic were slowly creeping earlier and earlier into the year. We decided to add an extra week of break to the end of the semester, putting graduation back in May where it belongs (May 5th), and then the welcome picnic its usual week later (May 12th). We made the changes to the Google calendar, but forgot to make the changes to the academic calendar on the fandomhigh profile. We apologize for both missing the other calendar and for not making a post explaining the date shifts. If any dates shift in the future (likely for the same reason, to put annual events on a more normal date), we’ll be sure to let you all know.

On a mostly unrelated note, we’ve been looking through some old game rules/guidelines for things that don’t really apply anymore to the game as it is exists now, and one of the things we’ve decided to do away with is the personal character limit. In the past, we’ve limited players to six on-island characters, mostly to stop new players from burning themselves out. At this point, we think you all know what you can handle, so we’re taking this restriction out. Questions? Concerns? Pie because lettuce is still too dangerous to eat?
nookiepowered: (Default)
[personal profile] nookiepowered
The takeaway from February's Open Forum; (aside from all of you are awesome) was "Let's clean things up!" and we agree. (With both.) For the past month, we've been busy following through on the suggestions therein and making some updates and changes that we hope will help everybody out.

Cleanup and Updates )

Ch-ch-ch-changes... )

Other... )
[identity profile] ismyhairout.livejournal.com
Prior to today, once a character has left the game (unless they are an alumnus), they have been off-limits aside from the rare occasion when one or two have returned for a guest speaker role. This will change as of today.

Who Does This Apply To?
We're dubbing the characters this applies to as "townlumni." They are former characters that fulfill the following requirements:
* The character (non-graduated student, teacher, townie) has been active in the game for at least one year from when the player stops playing them in Fandom.
* The player must still be in the game.
* The character must be leaving under good terms (ie: if the character has been forcibly removed from the game, they are not eligible)
* The player understands and chooses to abide by the guidelines listed below.
* The character is not a student who has graduated. Those characters are still considered alumni and have a different set of guidelines (the guidelines for alumni aren't changing from the post just linked. This is for a different set of characters).


What's the Deal?
Our previous policy for current characters interacting with former characters has always been that current characters can visit or call them, but it must be handwavey and not played out with the player of the former character. This will now change so that when current characters go off-island to visit townlumni or call them on the phone, the player of the townlumni character can play out the thread instead of it all being handwaved.

In short, townlumni can now continue to interact with the game after they have left the island, but they must do so from a distance. Townlumni are not considered a central part of the game. It's just a privilege we're offering to people who want to have their former Fandomites keep in touch.

There are guidelines that will be strictly adhered to with regards to townlumni interaction. They are as follows.

* The townlumni character cannot return to Fandom. The only exceptions to this will be as per the previous examples of former characters briefly returning (ie: Rita Skeeter and Dream returning once for a class to guest speak for the day). The rarity of these returns will remain very, very rare. Townlumni cannot return for Homecoming or other events as alumni can.

* The townlumni character can continue to post their adventures in their own universe (or the universe they leave Fandom to go to) in their own journal. All visits to see a townlumni should occur in the townlumni's journal, not the visitor's journal. The townlumni journal will still be added to the official defriending list, but you're welcome to put up a note letting people know that you'll be continuing your character's adventures away from Fandom so they can choose to keep you friended.

* Townlumni accounts will lose posting access to the communities. There will not be a townlumni community.

* The townlumni character will not have access to Portalocity (they can't hop between universes at will for whatever reason, not even to visit an alumni or another townlumni).

* If a current character wishes to use a townlumni character in an off-island plot, the player in charge of the plot must list the townlumni character as a guest star proposed for approval.

* There are no posting requirements for townlumni. Once you give them up, they're just out there, but can keep in touch (which is the purpose of this change of policy). Additionally, they don't count towards fandom caps or personal character limits.

* Unlike alumni, townlumni do not get to keep their claim on their character. For example, Greg Sanders was in Fandom for at least a year but left and would be considered a townlumni. Greg's player does not have 'dibs' on Greg forever (as would be the case with an alumni provided they kept up with the alumni posting requirements). Someone could feasibly apply and be accepted as a new Greg Sanders. Former Greg would still be able to keep in contact as per the guidelines above, but has no 'rights' to the character. Those ownership rights for Greg would now be with the new player.

* As always, Fandom High does not recognize the canon of any other RPGs. If a character leaves Fandom High to go to another game, even if they fulfill all other townlumni requirements, they are not permitted to have contact with Fandom High characters. They will simply have dropped off the radar as many characters have in the past.

Please note: townlumni status will only apply for characters who were still in the game as of January 1, 2007. We will not be retroactively allowing characters back before that date.

If you have a former character that fits the profile and want to let people know that you'll be using their journal again for townlumni stuff, just ping in here with the character name and journal name so folks can know to re-add you if they want to.

Questions, comments, etc - feel free to ping us here or via administration@fandomhigh.net. Thanks!

Handbook Update

Sunday, April 8th, 2007 11:57 pm
[identity profile] ismyhairout.livejournal.com
The Fandom High Handbook has been updated. The changes are minor, but too many to list here, so please go through and have a browse when you get a chance. A refresher course can't hurt. :)

There will be more additions to come in the near future. We'll let you know about them here on [livejournal.com profile] fandomhigh_ooc, and there will be a separate page established on the website to let you know when there are updates made and what those updates are. We'll announce that once it's up and running.

Thanks for your time.

Big Damn Post

Sunday, March 4th, 2007 11:51 am
[identity profile] ismyhairout.livejournal.com
Hello!

This post is a big OOC infodump post that's relevant to every player in the Fandom High game, so give it a read as soon you get the chance please.

Cut for length )

There are a few more information posts relating to specific subjects coming in the next week or so. Keep an eye out for them. They'll be on this community ([livejournal.com profile] fandomhigh_ooc). As always, feel free to contact us at administration@fandomhigh.net with any questions or comments.
bigdamnprincipal: (Default)
[personal profile] bigdamnprincipal
With all of the characters at [livejournal.com profile] fandomhigh running around with special powers and abilities, we wanted to clarify things for those with "normal" characters, who have wondered about what kinds of abilities they can learn from others within the game.

The basic answer is, it depends on your canon, and on the canon that the powers/abilities are coming from. Any ability that requires an innate skill, or that a person is born with, or that comes from a mutation is off limits in most cases. But this doesn't mean that learning all abilities is off limits. For example, Rory can certainly learn how to meditate - but she'll never be able to access the Force. (Woe!)

If your canon is highly reality-based, and there isn't much info on what kinds of special abilities your character could learn, keep the other canon involved in mind. For example, your character might not come from a canon where it's explicitly stated that they could learn how to block their thoughts from a telepath, but if the telepath comes from a canon where regular people can learn how to do that, then it's conceivable that your character could learn too.

The key here is the word learn. New skills shouldn't be something that the character can do automatically, and while the admins might not necessarily be watching for this sort of thing, it's something we want everyone to keep in mind. If you don't know whether or not your character could pick a skill up from someone else, ask them. OOC communication is love. If you want to do something that involves acquiring a new major skill or power for plotty reasons, but that might not necessarily be valid in your canon (for example, the recent plot of Cally temporarily picking up witchy powers), e-mail the admins with your plot idea, and we'll see if it works.

And with that segue in place, I'd also like to put out a reminder/official notice about how plots should be run past us )

Thank you for reading all of that. Are there any questions?

Violence and you

Tuesday, January 9th, 2007 02:57 pm
[identity profile] freelancerchick.livejournal.com
Whether in town or in the school, the rules on violence are based on the same principle. Any fights happening in public will get caught by the authorities and will lead to some sort of punishment (detention when you're in school).

IC violence

At the school

1. Any fighting in a public place will get caught and will lead to detention.

2. Weapons are forbidden on campus grounds and must be stored in the weapons locker. Getting caught on campus grounds wearing a weapon outside the designated areas (gun range and the salle), will also lead to detention.

In town

1. There are clone troopers patrolling the streets. This means that anyone getting into a serious fight on the streets or in other public places will get caught. Serious being defined as any fight that leads to destruction of public property, serious injuries or fights involving weaponry. You want to get down and dirty with guns or swords, do it in private. Otherwise the cloned arm of the law will be coming down on you.

2. There is no weapons ban in town. Your character can walk around with guns or knives or whatever. Tex sells weapons, so she's not going to ban them completely. It's when you start waving them around that you'll get someone breathing down your neck.

OOC about violence

1. If you plan on having any sort of fight that would prompt the law/administration stepping in, run it past the admins well in advance. In town there is more room for the occasional fisticuffs as long as the fight does not get out of hand and you don't mind the troopers taking bets.

2. All rules still stand. Don't attack another player's character unless you have permission. Use your common sense and you'll be just fine.

3. Violence is not banned in game, neither are weapons. We're all in favour of getting some action. It's however important that we keep it under control.

Fandom Wildlife

Tuesday, June 20th, 2006 12:39 pm
[identity profile] freelancerchick.livejournal.com
Because Fandom Wildlife seems to be in the spotlight a lot lately, the administration thought it best to come up with a new policy in regards to making up random animals.

In the future please, don't use something outside of your fandom without permission, don't expect anyone else to have to deal with what you make up (so make it harmless and easily avoidable), don't make magical creatures appear without permission and use your common sense for the rest.

For example, it's perfectly fine to run into a group of squirrels who are in the middle of a yoyo championship. It's however not reasonable to run into a polar bear even if it's wearing a tutu.

Fandom High Handbook

Wednesday, June 14th, 2006 01:56 pm
[identity profile] drywitmartini.livejournal.com
Hi all,

The Fandom High Handbook has been updated. Please note the following sections for changes:

Foreplay: Joining In (Enrollment and The Dark Side)
Life in Fandom: Your Island
Being Other People: RP Guidelines/Rules (Guest Stars and ICA=ICC)
Issues and Conflicts: Plot-Specific Guidelines (Pets and other animals)
Issues and Conflicts: Your Admins, Your Friends


Most of these have already been announced and they're just minor, but it's worth checking out.

Thanks!
[identity profile] headologist.livejournal.com
A reminder - there are NO "NPC" businesses in the town. We have a map and a town directory that list all the PC and NPC businesses in town.

If it's not on the list, it doesn't exist.

If you need a shop or location that isn't on the list, talk to an admin or a mod. Generally, we'll just ask you to send your characters to the mainland. If it's a shop that a number of people in the town might need temporarily, that's what Stuff for Sale is for.

If you think that we need a new shop permanently, email us about it. We will take any reasonable shop suggestions into consideration. However, adding a new shop will be a rare event.

We aren't trying to limit your creativity. We just want to keep the sense of a very small town on a very small island and keep it somewhat realistic. Yes, I know it seems absurd to try and make a town with gremlins and Chosen Ones realistic. But by keeping the structure of the game grounded, it helps our virtual world be a richer place.

We give Stuff for Sale a new theme each month, and we are VERY open to suggestions. We can't come up with all the ideas ourselves. :) So if you have a shop you'd like to see temporarily in Fandom, email us.
can_be_more: (Default)
[personal profile] can_be_more
For the newbies, and a sorta-refresher for the oldbies, considering the actual rules were from wayback: we actually do have official rules for the shooting range.

The shooting range DOES close, unlike the gym. Hours of operation are 10-6 on weekdays and 12-4 weekends. There is a weapons locker there, handwavily accessible, but it is locked up normally. And while it is unsupervised, there are cameras with someone watching the feeds.

And as always, ICA = ICC, you and your characters are expected to be responsible.

We now return you to your regularly scheduled game.

Clarification

Sunday, June 4th, 2006 07:58 pm
demonbelthazor: (Default)
[personal profile] demonbelthazor
I was under the impression you couldn't lock [livejournal.com profile] fandomhighdorms posts. I know a lot of people were doing it during camp since instead of big open dorm common rooms we had small isolated cabin common rooms, but has policy completely changed? Inquiring minds want to know. :) [Most assuredly am not pointing the finger at anyone -- I just want to know if there has been a change I was unaware of or if I was interpreting things wrong!]

Avoiding OOC Rudeness

Saturday, May 27th, 2006 09:23 pm
[identity profile] bugofjustice.livejournal.com
We have a rule here at Fandom High that states "ICA=ICC." This means that in character actions will always lead to in character consequences. However, we would like to make one thing clear: ICA=ICC is not an acceptable excuse for OOC rudeness. You are still expected to behave in a civil manner and communicate OOCly if you have a problem with something that someone has done. Do not hide behind ICA=ICC to make your feelings clear.

Also, please note that jumping into a cabin post that is not marked as open without permission is considered bad form and you should gain OOC permission before doing so. Dorm common rooms and campfires are public domain and therefore free for jumping in. For all other posts, please use your common sense and, if you really doubt whether you should jump in, just drop the people involved an OOC note and ask if it's okay to join them.

Thank you for your time.
[identity profile] x5-alec.livejournal.com
Surfing random lj things, I came across a link to some great RP guidelines.

[livejournal.com profile] clearobscurity's Rules for RPers to Live By

They're for [livejournal.com profile] milliways_bar, but they work just as well here. Read them all, read some of the comments for they are helpful as well, and make your own experience in RP as fun as possible by being logical and having the sense God gave little green apples.

Icon used by request of [livejournal.com profile] 1ordinarygirl, the tease.
[identity profile] drywitmartini.livejournal.com
Hey guys, just a few things about summer camp that will hopefully make everything run smoothly. All students and workshop instructors should read this.

WORKSHOPS

1) Workshops must be posted in a timely fashion (ie: by noon PST on the day the workshop is offered). If you cannot post during the day, then post it the night before. Posting the workshop at night on the day it's offered is not acceptable as it means that no one can interact well in the workshop. Do it early or on time or not at all.

2) Workshops are for students only. Teachers/workshop instructors/townies are not permitted to take workshops.

3) As workshops are based heavily on interaction, do your best to get in on the day the workshop is run and get the most out of your interaction with others.

4) Workshops can be set anywhere you like (with one exception), just let the students know. There are some workshops held in the Danger Shop. Those and those alone are allowed in the Danger Shop.

5) Please don't gatecrash workshops for the first week. If you want to do so sparingly from the second week onwards, please get the permission of the workshop coordinator well in advance. Workshop coordinators reserve the right to say no to any interloper without explanation.


CAMP AREA

The cabin/camp area is located in the preserve behind the school.

It looks a lot like this.

Camp Area Layout )

1) Meals are held in the dining hall where there are tables and chairs.
2) The gym area is not as large as the one back at the school, but there are a few machines and weights and bags and some room for sparring.
3) There is an outdoor deck opening onto the gym area for those of you who want to watch people get hot and sweaty.
4) Outside each cabin is a small campfire. These are like outdoor common rooms.
5) There is a main campfire for big gatherings. Feel free to use that as well.
6) Feel free to make up sekrit spots for a little bit of privacy. There is an abandoned shack and a path to the edge of the island that is bound to have lots of little quiet nooks for you lovey-dovey types.
7) You ARE allowed to go back to the dorms at any time during the day and evening, but you will be normally expected to be back in the camp area by lights out sleep in your cabin on a regular basis. A once off romantic tryst is fine, but please don't abuse the system.
8) Teachers/workshop instructors don't stay overnight in the camp area unless they've volunteered for overnight duty, in which case they can stay in Flamingo for the night.



CABINS

The interior of each cabin looks like this:

Cabin Interior )

1) Each student gets their own little alcove. Each alcove is separated from the one next to it by a 3/4 wall (basically, a wall that goes almost to the ceiling, but not quite). Each alcove is also given some privacy by having their own curtain across the front that can be opened or closed. You've got a bed and a set of drawers. Anything beyond that is up to you, but keep in mind that it's not a large space.
2) The bathrooms are communal, complete with toilet, basin and shower.
3) There are doors at each end and in the middle. The door in the middle leads out to the cabin's small fireplace that you're free to use.
4) There is a small indoor common room to use as well. That's there if the weather is bad, or if you want to stay inside and chat while people are asleep.
5) All cabins have electricity and air conditioning. Aren't you all lucky? So if someone wants to bring a stereo or TV (if you can get decent reception), then it's usable.


LABELLING YOUR POSTS

Similar scenario to how you normally label your posts. I will use the Flamingo cabin as an example.

Your alcove: Flamingo A1
Your common room: Flamingo common room
Your campfire: Flamingo campfire

Then lock or leave open as appropriate. We ask that everyone respects everyone else and it'll work out fine. If someone has a locked alcove post, be somewhere else at that time. But at the same time, don't monopolize the cabin with locked posts all the time. There's plenty of room in the area where you can have private conversations, so feel free to use it.

The main campfire should be labelled 'Main Campfire.' Everything else is pretty self-explanatory by the names on the map.



OTHER STUFF

You're free to go back into town or the dorms during your free time, but we do ask that you at least try to use the camp area this week.

Recent graduates will be around all the time and you're expected to do what they say. There will usually be a teacher around as well during the night.

We'll let you know tomorrow when you can move in.
[identity profile] drywitmartini.livejournal.com
Hi all!

As always, you can find details about what goes where in Fandom High communities on the Fandom High website (Academics > Fandom High Handbook). But here's a quick crash course/refresher for everyone. New players and old, please read through this.

The Fandom High LJ Refresher Course )


Also folks, please remember to have all important information on your account's user info page. Details of what needs to be on there can be found here:
http://www.fandomhigh.net/handbook/userinfo.shtml


Thank you!

Handbook Update

Thursday, March 16th, 2006 10:20 am
[identity profile] drywitmartini.livejournal.com
Hi folks,

The Fandom High handbook has been updated.

http://www.fandomhigh.net/handbook/index.shtml

No major changes, just a few rule clarifications and some handy hints for game play. Check it out when you get a chance.


Also, the website http://www.fandomhigh.net has been updated. The link to townies is still a work in progress, but I'll be attempting to fix that up today. If you have any suggestions for what should be added to the website, feel free to contact me at principalofvices@gmail.com
[identity profile] freelancerchick.livejournal.com
As you have now all met our new security [livejournal.com profile] fandomtroopers, I thought this was the time to do a small revision of the policies on violence in [livejournal.com profile] fandomtownies.

IC on violence in town

1. There will now be clone troopers patrolling the streets. This means that anyone getting into a serious fight on the streets or other public places will get caught. Serious being defined as any fight that leads to destruction of public property, or involving weaponry. You want to get down and dirty with guns or swords, do it in private. Otherwise the cloned arm of the law will be coming down on you.

2. There will be no weapon ban. Your character can walk around with guns or knives or whatever. Tex sells weapons, so she's not going to ban them completely. It's when you start waving them around that you'll get someone breathing down your neck.

OOC about violence in town

1. If you plan on having any sort of fight that would prompt the law stepping in, run it past the admins. Fisticuffs and the occasional Vampire snacking on a NPC in a dark, secluded alleyway need not apply.

2. All rules still stand. Don't attack another player's character unless you have permission. Use your common sense and you'll be just fine.

3. Violence is not banned in game, neither are weapons. It's there and I'm all in favour of getting some action. It's just important that we keep it under control.
[identity profile] agent-principal.livejournal.com
Seriously folks. We're turning into a zoo.

No new pets without admin approval.

That is all.
[identity profile] agent-principal.livejournal.com
Here you will find detailed the new set of rules and guidelines for Fandom High. Note that for the most part this is simply revisions and clarification of the old set of rules. There is only one new rule in the entire bunch, and that itself is only an establishment of an IC rule. Please take the time to read through the document at your soonest convenience.


The Communities )

Character Information Pages )

The Friending List )

LJ-Fu (or How to Do the Nifty LiveJournal Stuff) )

How To Join Our Happy Family )

Life in Fandom )

School Regulations )

RP Guidelines/Rules )

Character Expectations )

Player Expectations )

Interplayer Conflict )

Plot Specific Guidelines )

Your Friendly Neighborhood Administration )
[identity profile] drywitmartini.livejournal.com
Greetings ladies and germs!

So here's the deal.

There's been a boost in numbers for unapproved NPC journals of late. While right *now* the number is low enough to not be a problem, it does set a precedent that could get out of control.

To avoid this, we're asking that you run NPC journals by us first. If you think your plot/wacky hijinks requires an NPC, just drop your friendly neighborhood Spiderman admins a line at administration@fandomhigh.net so we can talk about it first. This is just some moderation to avoid getting flooded with unauthorised part-time characters.

The alternative for all your NPC plotty goodness is [livejournal.com profile] fh_anonymous, who aims to please and has a nice discount deal if you order your NPCs in advance! Well, not so sure about the discount, but she's here to do the NPC participation and all that and she's pretty damned good at it.

*pauses*

Yep, I've run out of things to say. You've been a great audience. I'll be here all week. Don't forget to tip your waitresses!

Regarding Violence

Wednesday, November 23rd, 2005 05:14 pm
[identity profile] spyprincipal.livejournal.com
Fandom Town is not Anarchyville. It's a place where people live, work, and play. There's not enough room for someone to do something mind-bogglingly violent without having the police hear about it and come running. It's a quiet burg, kept so by the fact that there's not enough property to damage in a major loot and pillage.

In short, if you're looking for a place to be violently evil, may I suggest another game entirely, because FH isn't the place for it and neither is Fandom Town. The point of the game is goofy, wacky, occasionally angsty hi-jinks. Evil, by its nature, is dramatically implausible over the long term (it's either has to look weak or make authority look weak and neither situation is good for the game), and the authorities in the game will not be casting a blind eye to it, especially not after the Kitty Pryde situation.

Significant acts of violence between characters, even if it's been pre-agreed upon by all participants, need to be run by admin, because we *are* involved when the rules of the Town or School are broken, and being blindsided makes us unhappy.
[identity profile] spyprincipal.livejournal.com
I have no problem with placeholders on principle, but their use is starting to get a little ridiculous, folks. I'm seeing more than a few of these posts put up and then forgotten or put up and then not actually posted to for days, after it's become pointless.

I'd ask that you don't put one up unless you're absolutely certain that you're going to get to it within the next couple hours. Otherwise, it just clogs up the friends' list and swallows up space on the Fandom Continuity with potential, unrealized events.
[identity profile] spyprincipal.livejournal.com
Okay, I see a lot of the same issues coming into Dean Bristow's office, and there are certain aspects of running the school that I don't have time to RP in full, so I'm going to be implementing some changes to how the Office Hours work.

If you would like to meet with Bristow during his Office Hours, please make an appointment with his NPC secretary Janine Melnitz. If you absolutely must burst into his office without an appointment, do so, realizing that he's within his rights to toss you right back out or become deeply annoyed with you if he doesn't agree with your justification.

You may also leave a request for a Weekend Pass with Ms. Melnitz.

As always, the Dean is reachable IC by voicemail. I prefer this be kept IC if at all possible. OOC requests/issues/etc should be run through my e-mail or AIM (portmeirionno6).

Rover Reminder

Tuesday, November 8th, 2005 11:15 pm
[identity profile] spyprincipal.livejournal.com
Today there was a fight in study hall that, IC, Rover should have been on immediately. However, the player cannot scan all threads in all posts for incidents like this. If there's an IC bout of violence, please shoot our dear Rover an e-mail at prisoner.rover@gmail.com or leave him a voicemail here.

Thank you.
[identity profile] spyprincipal.livejournal.com
The rule regarding travel from the island is *new* and as such, does not apply to past excursions.

There's been a lot of questions about it, so admin will be making a rules clarification on it in the next few days. Sorry for the confusion.
[identity profile] jerusalem-s.livejournal.com
Fandom High Rules, Procedures, Etiquette Tips, Guidelines….

We’re working on an organized FAQ, RP Etiquette Guide and Complete Rules and Information section for the webpage, so this document contains a little of everything. These are the current rules and player guidelines for [livejournal.com profile] fandomhigh. If you can’t find an answer or clarification here, feel free to ask.

This list has been carefully put together through review of players and procedures from this and other games. We have discussed and considered every addition, clarification and modification carefully. This is a living document and subject to change. As such, each time it is changed you will be notified.

It is expected that you will add this to your favorites or your memories. These are all things which you, the player, are expected to be familiar with.

These are not new rules – merely the collation of the existing rules and administration posts into a single document for easier reference. We have been very lenient on some of these points, but some general abuses have forced us to take a stand.

Rules and Regulations of Fandom High )

Rules for Posting )

General Rules for the Game at Large )

Character Information Pages )

LJ-Cuts, Pretty Links, Images and Friends Filters )

Posting Requirements )

Time and Timing )

Combat and Magic )

Crime and Punishment )

Big Damn Plots )

Physical Constraints )

Travel Off of the Island for Students )

Always Remember )

Thank you for your observance.
[identity profile] jerusalem-s.livejournal.com
Dear Players here at Fandom High:

Friday brought us several issues and your administration feels that a gentle reminder would be in order.

1. The cap on characters is four. That’s four total. Two students, one faculty and a townie. Two faculty, one student and a townie. Four townies….

Four.

If you have more than four, the administration will be asking you to please set up your extra characters for adoption. We have discussed this with several of you, and adoptions are currently in progress.

This also means that one character is allowed per enrollment. One. Once you have been accepted and have played for a term as either faculty or student, you may choose to offer a second character at the next enrollment. Please note that preference will be given at enrollment for new players… and that the December application acceptance is not open to current students/faculty unless you picked up a character through adoption. Then you will be allowed to submit an application.

2. Deleting your journal for any reason is a one-strike you’re out offense.

The logs in your journal, the responsibilities of your character, your responsibility as a player… all of these are removed, forcibly, when you delete your journal. It affects the other players and the game as a whole.

We will respect your decision to leave the game in this fashion by revoking your accesses, permanently. If you feel strongly enough to delete your journal, we feel strongly enough to remove your character.

There will be no negotiation on this topic.

3. Professor absences without prior arrangement, save in case of emergency, are unacceptable.

Faculty have been encouraged to find assistants or make arrangements for other professors to take their classes. It is allowable to make a notice that you’ll be gone for the week and to simply cancel classes, but we would greatly prefer that you find someone to hold your classes for you.

Simply disappearing, unless there is a true emergency, is unacceptable. If you are gone for more than a week without any sort of word, the administration reserves the right to replace you.

3a. Faculty without completed faculty information/application forms will be contacted on Monday and asked to rectify the situation.

4. The administration is here to serve you. Please allow them to do their job.

Any issue, large or small, can be addressed to the administrators. If they don’t know the answer, they will do their best to find out what it is or, as a last resort, consult and produce an official ruling on the issue if one does not exist.

We are here to be impartial. We are here to be fair. We are here to keep track of the trivia and the minutiae. We are here to make sure the game runs smoothly, not to take sides or make moral judgments. We are here to do the worrying and the agonizing so that you can concentrate on playing and having fun.

It is our job to keep track of the rules and the judgments. It is our job to say ‘yes’ or ‘no’. Please come to us for these things. Arbitration, the settling of disputes, the answering of questions… these are all a part of our job. These are the bailiwick of the administrator.

As a player, we would ask you to please not attempt to pass judgment on your fellow players. You can come to us, you can refer people with problems to us, you can ask us to make a ruling on an issue, you can bring your issues to us for consultation or just for an opinion.

As a player, it is not your job to step in and, if we feel your actions were unjustified, you will face disciplinary measures. Please bring your issues to us. That is what we are here for.

5. As to the above, please do not confuse In Character reactions with Out Of Character reactions or vice versa.

In Characters Actions result in In Character Consequences and these things must be worked out In Character. If this is not a condition that you are prepared to accept, it is probably a good idea to step away from the game.
janet_fraiser: (Default)
[personal profile] janet_fraiser
New Library Rules

The following new library rules have been approved by Spider Jerusalem and Dean Bristow. These rules are not retroactive. Anything done prior to this posting is grandfathered in.

The Rules )
[identity profile] spyprincipal.livejournal.com
Based on some concerns received over this weekend's detention session, the new detention rules (also here) are as follows:
From the pages of the Student Handbook )

Additionally, with the influx of cars, we want to remind everyone that we are on a very small island with very tight roads, the kind you'd drive a Vespa down while saying "Ciao!" Parking is likely limited, if it exists at all. Vehicle travel would most likely be conducted on the aforementioned Vespa or a bicycle. There's not a lot of island to drive on, in point of fact.

To reflect this, IC administration will be implementing a no-motor vehicles policy for students. Certain types of low-speed motorized transport (Vespas, mopeds, Segways) will be allowed. I understand that certain students already have cars. Find storage for them or have them picked up. There's no place to drive them, anyway.

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